Don't display ammo count for g_instantgib or g_rockets
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@@ -1995,7 +1995,7 @@ else
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if(g_instantgib.integer)
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if(g_instantgib.integer)
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{
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{
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client->ps.stats[STAT_WEAPONS] = ( 1 << WP_RAILGUN );
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client->ps.stats[STAT_WEAPONS] = ( 1 << WP_RAILGUN );
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client->ps.ammo[WP_RAILGUN] = 999; //Don't display any ammo
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client->ps.ammo[WP_RAILGUN] = -1; //Don't display any ammo
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if(g_instantgib.integer>1)
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if(g_instantgib.integer>1)
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{
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{
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client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_GAUNTLET );
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client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_GAUNTLET );
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@@ -2007,7 +2007,7 @@ else
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if(g_rockets.integer)
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if(g_rockets.integer)
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{
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{
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client->ps.stats[STAT_WEAPONS] = ( 1 << WP_ROCKET_LAUNCHER );
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client->ps.stats[STAT_WEAPONS] = ( 1 << WP_ROCKET_LAUNCHER );
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client->ps.ammo[WP_ROCKET_LAUNCHER] = 999;
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client->ps.ammo[WP_ROCKET_LAUNCHER] = -1;
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}
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}
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G_SetOrigin( ent, spawn_origin );
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G_SetOrigin( ent, spawn_origin );
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