Nullify (most) environmental damage [CorkScrew]
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@@ -1308,7 +1308,9 @@ void ClientEndFrame( gentity_t *ent ) {
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}
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// burn from lava, etc
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P_WorldEffects (ent);
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if ( g_worldDamage.integer ) {
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P_WorldEffects (ent);
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}
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// apply all the damage taken this frame
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P_DamageFeedback (ent);
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@@ -1085,6 +1085,8 @@ extern vmCvar_t g_regen;
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// New in Illusion Arena r33
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// Regenerating armor
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extern vmCvar_t g_regen_armor;
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// New in Illusion Arena r42
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extern vmCvar_t g_worldDamage;
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//Free for all gametype
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extern int g_ffa_gt; //0 = TEAM GAME, 1 = FFA, 2 = TEAM GAME without bases
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@@ -140,6 +140,8 @@ vmCvar_t g_regen;
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// New in Illusion Arena r33
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// Regenerating armor
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vmCvar_t g_regen_armor;
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// New in Illusion Arena r42
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vmCvar_t g_worldDamage;
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int g_ffa_gt; // Are this a FFA gametype even if gametype is high?
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vmCvar_t g_lms_lives;
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vmCvar_t g_lms_mode;
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@@ -361,6 +363,8 @@ static cvarTable_t gameCvarTable[] = {
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// New in Illusion Arena r33
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// Regenerating armor
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{ &g_regen_armor, "g_regen_armor", "0", CVAR_NORESTART, 0, qtrue },
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// New in Illusion Arena r42
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{ &g_worldDamage, "g_worldDamage", "1", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART, 0, qtrue },
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{ &g_vampireMaxHealth, "g_vampire_max_health", "500", CVAR_NORESTART, 0, qtrue },
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{ &g_lms_lives, "g_lms_lives", "1", CVAR_NORESTART, 0, qtrue },
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{ &g_lms_mode, "g_lms_mode", "0", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART, 0, qtrue },
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