Import OA 0.8.8 tree
This commit is contained in:
422
code/q3_ui/ui_challenges.c
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422
code/q3_ui/ui_challenges.c
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/*
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===========================================================================
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Copyright (C) 2008-2009 Poul Sander
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This file is part of the Open Arena source code.
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Open Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Open Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Open Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "ui_local.h"
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#include "../game/challenges.h"
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//This is an ugly way of syncing to cgame but it is platform compatible
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#define PARTofUI 1
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#include "../cgame/cg_challenges.c"
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#define ID_BACK 1
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//Main menu:
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#define ID_GENERAL 100
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#define ID_GAMETYPES 101
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#define ID_WEAPONS 102
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#define ID_AWARDS 103
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#define ID_POWERUPS 104
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#define ID_FFA 105
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#define ART_BACK0 "menu/art_blueish/back_0"
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#define ART_BACK1 "menu/art_blueish/back_1"
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#define ART_FRAMEL "menu/art_blueish/frame2_l"
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#define ART_FRAMER "menu/art_blueish/frame1_r"
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#define MAX_ENTRIES 18
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#define MAX_INT_AS_STRING 8
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typedef struct {
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menuframework_s menu;
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menutext_s banner;
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menubitmap_s framel;
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menubitmap_s framer;
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menutext_s general;
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menutext_s gametypes;
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menutext_s weapons;
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menutext_s awards;
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menutext_s powerups;
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int numberOfEntries;
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menutext_s entry[MAX_ENTRIES];
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menutext_s entryIntText[MAX_ENTRIES];
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char entryIntString[MAX_ENTRIES][MAX_INT_AS_STRING];
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int entryInt[MAX_ENTRIES];
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menutext_s notice;
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menutext_s notice2;
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menubitmap_s back;
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} challenges_t;
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static challenges_t challenges;
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static int mainSelection;
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//This should only be accessed locally
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void UI_ChallengesLocal( void );
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/*
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=================
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UI_Challenges_Event
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=================
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*/
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static void UI_Challenges_Event( void* ptr, int event ) {
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if( event != QM_ACTIVATED ) {
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return;
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}
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switch( ((menucommon_s*)ptr)->id ) {
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case ID_GENERAL:
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mainSelection = 0;
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UI_PopMenu();
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UI_ChallengesLocal();
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break;
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case ID_GAMETYPES:
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mainSelection = 1;
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UI_PopMenu();
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UI_ChallengesLocal();
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break;
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case ID_WEAPONS:
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mainSelection = 2;
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UI_PopMenu();
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UI_ChallengesLocal();
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break;
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case ID_AWARDS:
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mainSelection = 3;
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UI_PopMenu();
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UI_ChallengesLocal();
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break;
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case ID_POWERUPS:
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mainSelection = 4;
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UI_PopMenu();
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UI_ChallengesLocal();
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break;
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case ID_FFA:
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break;
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case ID_BACK:
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UI_PopMenu();
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break;
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}
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}
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/*
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===============
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UI_Challenges_Cache
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===============
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*/
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void UI_Challenges_Cache( void ) {
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trap_R_RegisterShaderNoMip( ART_FRAMEL );
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trap_R_RegisterShaderNoMip( ART_FRAMER );
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trap_R_RegisterShaderNoMip( ART_BACK0 );
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trap_R_RegisterShaderNoMip( ART_BACK1 );
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}
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/*
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===============
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UI_Challenges_Init
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===============
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*/
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static void UI_Challenges_Init( void ) {
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int y,i;
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memset( &challenges, 0, sizeof(challenges) );
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UI_DisplayOptionsMenu_Cache();
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challenges.menu.wrapAround = qtrue;
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challenges.menu.fullscreen = qtrue;
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challenges.banner.generic.type = MTYPE_BTEXT;
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challenges.banner.generic.flags = QMF_CENTER_JUSTIFY;
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challenges.banner.generic.x = 320;
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challenges.banner.generic.y = 16;
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challenges.banner.string = "STATISTICS";
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challenges.banner.color = color_white;
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challenges.banner.style = UI_CENTER;
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challenges.framel.generic.type = MTYPE_BITMAP;
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challenges.framel.generic.name = ART_FRAMEL;
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challenges.framel.generic.flags = QMF_INACTIVE;
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challenges.framel.generic.x = 0;
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challenges.framel.generic.y = 78;
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challenges.framel.width = 256;
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challenges.framel.height = 329;
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challenges.framer.generic.type = MTYPE_BITMAP;
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challenges.framer.generic.name = ART_FRAMER;
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challenges.framer.generic.flags = QMF_INACTIVE;
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challenges.framer.generic.x = 376;
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challenges.framer.generic.y = 76;
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challenges.framer.width = 256;
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challenges.framer.height = 334;
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challenges.general.generic.type = MTYPE_PTEXT;
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challenges.general.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
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challenges.general.generic.id = ID_GENERAL;
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challenges.general.generic.callback = UI_Challenges_Event;
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challenges.general.generic.x = 216;
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challenges.general.generic.y = 240 - 1 * PROP_HEIGHT;
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challenges.general.string = "GENERAL";
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challenges.general.style = UI_RIGHT;
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challenges.general.color = color_red;
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/*challenges.gametypes.generic.type = MTYPE_PTEXT;
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challenges.gametypes.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
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challenges.gametypes.generic.id = ID_GAMETYPES;
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challenges.gametypes.generic.callback = UI_Challenges_Event;
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challenges.gametypes.generic.x = 216;
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challenges.gametypes.generic.y = 240 - PROP_HEIGHT;
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challenges.gametypes.string = "GAMETYPES";
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challenges.gametypes.style = UI_RIGHT;
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challenges.gametypes.color = color_red;*/
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challenges.weapons.generic.type = MTYPE_PTEXT;
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challenges.weapons.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
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challenges.weapons.generic.id = ID_WEAPONS;
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challenges.weapons.generic.callback = UI_Challenges_Event;
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challenges.weapons.generic.x = 216;
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challenges.weapons.generic.y = 240;
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challenges.weapons.string = "WEAPONS";
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challenges.weapons.style = UI_RIGHT;
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challenges.weapons.color = color_red;
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challenges.awards.generic.type = MTYPE_PTEXT;
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challenges.awards.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
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challenges.awards.generic.id = ID_AWARDS;
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challenges.awards.generic.callback = UI_Challenges_Event;
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challenges.awards.generic.x = 216;
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challenges.awards.generic.y = 240 + PROP_HEIGHT;
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challenges.awards.string = "AWARDS";
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challenges.awards.style = UI_RIGHT;
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challenges.awards.color = color_red;
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challenges.powerups.generic.type = MTYPE_PTEXT;
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challenges.powerups.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
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challenges.powerups.generic.id = ID_POWERUPS;
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challenges.powerups.generic.callback = UI_Challenges_Event;
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challenges.powerups.generic.x = 216;
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challenges.powerups.generic.y = 240 + PROP_HEIGHT*2;
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challenges.powerups.string = "POWERUPS";
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challenges.powerups.style = UI_RIGHT;
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challenges.powerups.color = color_red;
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challenges.notice.generic.type = MTYPE_TEXT;
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challenges.notice.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE|QMF_SMALLFONT;
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challenges.notice.generic.x = 160;
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challenges.notice.generic.y = 430;
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challenges.notice.string = "Only results against";
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challenges.notice2.generic.type = MTYPE_TEXT;
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challenges.notice2.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE|QMF_SMALLFONT;
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challenges.notice2.generic.x = 160;
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challenges.notice2.generic.y = 430+PROP_HEIGHT-10;
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challenges.notice2.string = "humans are counted";
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challenges.back.generic.type = MTYPE_BITMAP;
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challenges.back.generic.name = ART_BACK0;
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challenges.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
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challenges.back.generic.callback = UI_Challenges_Event;
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challenges.back.generic.id = ID_BACK;
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challenges.back.generic.x = 0;
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challenges.back.generic.y = 480-64;
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challenges.back.width = 128;
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challenges.back.height = 64;
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challenges.back.focuspic = ART_BACK1;
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switch(mainSelection)
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{
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case 0:
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//generel
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challenges.entry[0].string = "Total kills:";
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challenges.entry[1].string = "Total deaths:";
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//challenges.entry[2].string = "Total games:";
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challenges.numberOfEntries = 2;
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challenges.entryInt[0] = getChallenge(GENERAL_TOTALKILLS);
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challenges.entryInt[1] = getChallenge(GENERAL_TOTALDEATHS);
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//challenges.entryInt[2] = getChallenge(GENERAL_TOTALGAMES);
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challenges.general.generic.flags = QMF_RIGHT_JUSTIFY|QMF_INACTIVE;
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break;
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case 1:
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//gametypes
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challenges.numberOfEntries = 0;
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challenges.gametypes.generic.flags = QMF_RIGHT_JUSTIFY|QMF_INACTIVE;
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break;
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case 2:
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//weapons
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challenges.entry[0].string = "Gauntlet kills:";
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challenges.entry[1].string = "Machinegun kills:";
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challenges.entry[2].string = "Shotgun kills:";
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challenges.entry[3].string = "Granade kills:";
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challenges.entry[4].string = "Rocket kills:";
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challenges.entry[5].string = "Lightning kills:";
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challenges.entry[6].string = "Plasmagun kills:";
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challenges.entry[7].string = "Railgun kills:";
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challenges.entry[8].string = "Instant rail kills:";
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challenges.entry[9].string = "BFG kills:";
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challenges.entry[10].string = "Grapple kills:";
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challenges.entry[11].string = "Chaingun kills:";
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challenges.entry[12].string = "Nailgun kills:";
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challenges.entry[13].string = "Proxy mine kills:";
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challenges.entry[14].string = "Telefrags:";
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challenges.entry[15].string = "Push kills:";
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challenges.entry[16].string = "Crush kills:";
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challenges.numberOfEntries = 17;
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challenges.entryInt[0] = getChallenge(WEAPON_GAUNTLET_KILLS);
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challenges.entryInt[1] = getChallenge(WEAPON_MACHINEGUN_KILLS);
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challenges.entryInt[2] = getChallenge(WEAPON_SHOTGUN_KILLS);
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challenges.entryInt[3] = getChallenge(WEAPON_GRANADE_KILLS);
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challenges.entryInt[4] = getChallenge(WEAPON_ROCKET_KILLS);
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challenges.entryInt[5] = getChallenge(WEAPON_LIGHTNING_KILLS);
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challenges.entryInt[6] = getChallenge(WEAPON_PLASMA_KILLS);
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challenges.entryInt[7] = getChallenge(WEAPON_RAIL_KILLS);
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challenges.entryInt[8] = getChallenge(WEAPON_INSTANT_RAIL_KILLS);
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challenges.entryInt[9] = getChallenge(WEAPON_BFG_KILLS);
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challenges.entryInt[10] = getChallenge(WEAPON_GRAPPLE_KILLS);
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challenges.entryInt[11] = getChallenge(WEAPON_CHAINGUN_KILLS);
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challenges.entryInt[12] = getChallenge(WEAPON_NAILGUN_KILLS);
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challenges.entryInt[13] = getChallenge(WEAPON_MINE_KILLS);
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challenges.entryInt[14] = getChallenge(WEAPON_TELEFRAG_KILLS);
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challenges.entryInt[15] = getChallenge(WEAPON_PUSH_KILLS);
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challenges.entryInt[16] = getChallenge(WEAPON_CRUSH_KILLS);
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challenges.weapons.generic.flags = QMF_RIGHT_JUSTIFY|QMF_INACTIVE;
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break;
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case 3:
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//awards
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challenges.entry[0].string = "Gauntlet";
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challenges.entry[1].string = "Impressive";
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challenges.entry[2].string = "Excellent";
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challenges.entry[3].string = "Capture";
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challenges.entry[4].string = "Assist";
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challenges.entry[5].string = "Defend";
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challenges.numberOfEntries = 6;
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challenges.entryInt[0] = getChallenge(WEAPON_GAUNTLET_KILLS);
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challenges.entryInt[1] = getChallenge(AWARD_IMPRESSIVE);
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challenges.entryInt[2] = getChallenge(AWARD_EXCELLENT);
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challenges.entryInt[3] = getChallenge(AWARD_CAPTURE);
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challenges.entryInt[4] = getChallenge(AWARD_ASSIST);
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challenges.entryInt[5] = getChallenge(AWARD_DEFENCE);
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challenges.awards.generic.flags = QMF_RIGHT_JUSTIFY|QMF_INACTIVE;
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break;
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case 4:
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challenges.entry[0].string = "Quad kills";
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challenges.entry[1].string = "2 fast 4 U";
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challenges.entry[2].string = "They didn't see me";
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challenges.entry[3].string = "I'm flying";
|
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challenges.entry[4].string = "Killing machine";
|
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challenges.entry[5].string = "Counter Quad";
|
||||
challenges.entry[6].string = "Not fast enough";
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challenges.entry[7].string = "You cannot hide";
|
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challenges.entry[8].string = "Fall deep";
|
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challenges.entry[9].string = "Counter battlesuit";
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challenges.entry[10].string = "Counter regen";
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challenges.entry[11].string = "Counter multi";
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challenges.numberOfEntries = 12;
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||||
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challenges.entryInt[0] = getChallenge(POWERUP_QUAD_KILL);
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challenges.entryInt[1] = getChallenge(POWERUP_SPEED_KILL);
|
||||
challenges.entryInt[2] = getChallenge(POWERUP_INVIS_KILL);
|
||||
challenges.entryInt[3] = getChallenge(POWERUP_FLIGHT_KILL);
|
||||
challenges.entryInt[4] = getChallenge(POWERUP_MULTI_KILL);
|
||||
challenges.entryInt[5] = getChallenge(POWERUP_COUNTER_QUAD);
|
||||
challenges.entryInt[6] = getChallenge(POWERUP_COUNTER_SPEED);
|
||||
challenges.entryInt[7] = getChallenge(POWERUP_COUNTER_INVIS);
|
||||
challenges.entryInt[8] = getChallenge(POWERUP_COUNTER_FLIGHT);
|
||||
challenges.entryInt[9] = getChallenge(POWERUP_COUNTER_ENVIR);
|
||||
challenges.entryInt[10] = getChallenge(POWERUP_COUNTER_REGEN);
|
||||
challenges.entryInt[11] = getChallenge(POWERUP_COUNTER_MULTI);
|
||||
challenges.powerups.generic.flags = QMF_RIGHT_JUSTIFY|QMF_INACTIVE;
|
||||
break;
|
||||
|
||||
default:
|
||||
challenges.numberOfEntries = 0;
|
||||
};
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||||
|
||||
//Now write the challenges
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||||
y = 240 - (int)((((float)challenges.numberOfEntries)/2.0) * (float)(BIGCHAR_HEIGHT + 2));
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||||
for(i=0;i<MAX_ENTRIES && i < challenges.numberOfEntries;i++)
|
||||
{
|
||||
challenges.entry[i].color = color_white;
|
||||
challenges.entry[i].generic.type = MTYPE_TEXT;
|
||||
challenges.entry[i].generic.x = 230;
|
||||
challenges.entry[i].generic.y = y;
|
||||
|
||||
challenges.entryIntText[i].color = color_white;
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||||
challenges.entryIntText[i].generic.type = MTYPE_TEXT;
|
||||
challenges.entryIntText[i].generic.x = 630;
|
||||
challenges.entryIntText[i].generic.y = y;
|
||||
challenges.entryIntText[i].style = UI_RIGHT;
|
||||
challenges.entryIntText[i].string = challenges.entryIntString[i];
|
||||
|
||||
strncpy(challenges.entryIntString[i],va("%u",challenges.entryInt[i]),MAX_INT_AS_STRING);
|
||||
y += BIGCHAR_HEIGHT+2;
|
||||
}
|
||||
|
||||
Menu_AddItem( &challenges.menu, ( void * ) &challenges.banner );
|
||||
Menu_AddItem( &challenges.menu, ( void * ) &challenges.framel );
|
||||
Menu_AddItem( &challenges.menu, ( void * ) &challenges.framer );
|
||||
|
||||
Menu_AddItem( &challenges.menu, ( void * ) &challenges.general );
|
||||
//Menu_AddItem( &challenges.menu, ( void * ) &challenges.gametypes );
|
||||
Menu_AddItem( &challenges.menu, ( void * ) &challenges.weapons );
|
||||
Menu_AddItem( &challenges.menu, ( void * ) &challenges.awards );
|
||||
Menu_AddItem( &challenges.menu, ( void * ) &challenges.powerups );
|
||||
|
||||
for(i=0;i<MAX_ENTRIES && i<challenges.numberOfEntries;i++)
|
||||
{
|
||||
Menu_AddItem( &challenges.menu, ( void * ) &challenges.entry[i] );
|
||||
Menu_AddItem( &challenges.menu, ( void * ) &challenges.entryIntText[i] );
|
||||
}
|
||||
Menu_AddItem( &challenges.menu, (void *) &challenges.notice);
|
||||
Menu_AddItem( &challenges.menu, (void *) &challenges.notice2);
|
||||
Menu_AddItem( &challenges.menu, ( void * ) &challenges.back );
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
UI_Challenges
|
||||
===============
|
||||
*/
|
||||
void UI_Challenges( void ) {
|
||||
mainSelection = 0;
|
||||
UI_Challenges_Init();
|
||||
UI_PushMenu( &challenges.menu );
|
||||
Menu_SetCursorToItem( &challenges.menu, &challenges.back );
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
UI_ChallengesLocal
|
||||
*This is only used locally. Remembers selection
|
||||
===============
|
||||
*/
|
||||
void UI_ChallengesLocal( void ) {
|
||||
UI_Challenges_Init();
|
||||
UI_PushMenu( &challenges.menu );
|
||||
Menu_SetCursorToItem( &challenges.menu, &challenges.back );
|
||||
}
|
||||
Reference in New Issue
Block a user