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code/q3_ui/ui_password.c
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212
code/q3_ui/ui_password.c
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/*
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===========================================================================
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Copyright (C) 2009 Poul Sander
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This file is part of the Open Arena source code.
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Open Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Open Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Open Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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#include "ui_local.h"
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/*********************************************************************************
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SPECIFY PASSWORD
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*********************************************************************************/
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#define SPECIFYPASSWORD_FRAMEL "menu/art_blueish/frame2_l"
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#define SPECIFYPASSWORD_FRAMER "menu/art_blueish/frame1_r"
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#define SPECIFYPASSWORD_BACK0 "menu/art_blueish/back_0"
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#define SPECIFYPASSWORD_BACK1 "menu/art_blueish/back_1"
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#define SPECIFYPASSWORD_FIGHT0 "menu/art_blueish/fight_0"
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#define SPECIFYPASSWORD_FIGHT1 "menu/art_blueish/fight_1"
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#define ID_SPECIFYPASSWORDBACK 102
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#define ID_SPECIFYPASSWORDGO 103
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static char* specifypassword_artlist[] =
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{
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SPECIFYPASSWORD_FRAMEL,
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SPECIFYPASSWORD_FRAMER,
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SPECIFYPASSWORD_BACK0,
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SPECIFYPASSWORD_BACK1,
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SPECIFYPASSWORD_FIGHT0,
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SPECIFYPASSWORD_FIGHT1,
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NULL
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};
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typedef struct
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{
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menuframework_s menu;
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menutext_s banner;
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menubitmap_s framel;
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menubitmap_s framer;
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menutext_s info;
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menufield_s password;
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menubitmap_s go;
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menubitmap_s back;
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char *connectstring;
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char servername[32];
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} specifypassword_t;
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static specifypassword_t s_specifypassword;
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/*
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=================
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SpecifyPassword_Event
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=================
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*/
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static void SpecifyPassword_Event( void* ptr, int event )
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{
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switch (((menucommon_s*)ptr)->id)
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{
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case ID_SPECIFYPASSWORDGO:
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if (event != QM_ACTIVATED)
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break;
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if (s_specifypassword.password.field.buffer[0])
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{
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trap_Cvar_Set("password",s_specifypassword.password.field.buffer);
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trap_Cmd_ExecuteText( EXEC_APPEND, s_specifypassword.connectstring );
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}
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break;
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case ID_SPECIFYPASSWORDBACK:
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if (event != QM_ACTIVATED)
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break;
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UI_PopMenu();
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break;
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}
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}
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/*
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=================
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SpecifyPassword_MenuInit
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=================
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*/
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void SpecifyPassword_MenuInit( void )
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{
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// zero set all our globals
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memset( &s_specifypassword, 0 ,sizeof(specifypassword_t) );
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SpecifyPassword_Cache();
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s_specifypassword.menu.wrapAround = qtrue;
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s_specifypassword.menu.fullscreen = qtrue;
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s_specifypassword.banner.generic.type = MTYPE_BTEXT;
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s_specifypassword.banner.generic.x = 320;
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s_specifypassword.banner.generic.y = 16;
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s_specifypassword.banner.string = "SPECIFY PASSWORD";
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s_specifypassword.banner.color = color_white;
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s_specifypassword.banner.style = UI_CENTER;
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s_specifypassword.framel.generic.type = MTYPE_BITMAP;
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s_specifypassword.framel.generic.name = SPECIFYPASSWORD_FRAMEL;
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s_specifypassword.framel.generic.flags = QMF_INACTIVE;
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s_specifypassword.framel.generic.x = 0;
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s_specifypassword.framel.generic.y = 78;
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s_specifypassword.framel.width = 256;
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s_specifypassword.framel.height = 329;
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s_specifypassword.framer.generic.type = MTYPE_BITMAP;
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s_specifypassword.framer.generic.name = SPECIFYPASSWORD_FRAMER;
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s_specifypassword.framer.generic.flags = QMF_INACTIVE;
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s_specifypassword.framer.generic.x = 376;
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s_specifypassword.framer.generic.y = 76;
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s_specifypassword.framer.width = 256;
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s_specifypassword.framer.height = 334;
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s_specifypassword.info.generic.type = MTYPE_TEXT;
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s_specifypassword.info.generic.x = 320;
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s_specifypassword.info.generic.y = 160;
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s_specifypassword.info.color = color_white;
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s_specifypassword.info.style = UI_CENTER;
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s_specifypassword.info.string = s_specifypassword.servername;
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s_specifypassword.password.generic.type = MTYPE_FIELD;
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s_specifypassword.password.generic.name = "Password:";
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s_specifypassword.password.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
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s_specifypassword.password.generic.x = 206;
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s_specifypassword.password.generic.y = 220;
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s_specifypassword.password.field.widthInChars = 38;
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s_specifypassword.password.field.maxchars = 80;
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trap_Cvar_VariableStringBuffer("password",s_specifypassword.password.field.buffer,80);
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s_specifypassword.go.generic.type = MTYPE_BITMAP;
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s_specifypassword.go.generic.name = SPECIFYPASSWORD_FIGHT0;
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s_specifypassword.go.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
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s_specifypassword.go.generic.callback = SpecifyPassword_Event;
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s_specifypassword.go.generic.id = ID_SPECIFYPASSWORDGO;
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s_specifypassword.go.generic.x = 640;
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s_specifypassword.go.generic.y = 480-64;
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s_specifypassword.go.width = 128;
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s_specifypassword.go.height = 64;
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s_specifypassword.go.focuspic = SPECIFYPASSWORD_FIGHT1;
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s_specifypassword.back.generic.type = MTYPE_BITMAP;
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s_specifypassword.back.generic.name = SPECIFYPASSWORD_BACK0;
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s_specifypassword.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
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s_specifypassword.back.generic.callback = SpecifyPassword_Event;
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s_specifypassword.back.generic.id = ID_SPECIFYPASSWORDBACK;
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s_specifypassword.back.generic.x = 0;
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s_specifypassword.back.generic.y = 480-64;
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s_specifypassword.back.width = 128;
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s_specifypassword.back.height = 64;
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s_specifypassword.back.focuspic = SPECIFYPASSWORD_BACK1;
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Menu_AddItem( &s_specifypassword.menu, &s_specifypassword.banner );
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Menu_AddItem( &s_specifypassword.menu, &s_specifypassword.info );
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Menu_AddItem( &s_specifypassword.menu, &s_specifypassword.framel );
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Menu_AddItem( &s_specifypassword.menu, &s_specifypassword.framer );
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Menu_AddItem( &s_specifypassword.menu, &s_specifypassword.password );
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Menu_AddItem( &s_specifypassword.menu, &s_specifypassword.go );
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Menu_AddItem( &s_specifypassword.menu, &s_specifypassword.back );
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}
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/*
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=================
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SpecifyPassword_Cache
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=================
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*/
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void SpecifyPassword_Cache( void )
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{
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int i;
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// touch all our pics
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for (i=0; ;i++)
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{
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if (!specifypassword_artlist[i])
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break;
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trap_R_RegisterShaderNoMip(specifypassword_artlist[i]);
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}
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}
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/*
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=================
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UI_SpecifyPasswordMenu
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=================
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*/
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void UI_SpecifyPasswordMenu( char* string, char *name )
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{
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SpecifyPassword_MenuInit();
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s_specifypassword.connectstring = string;
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Q_strncpyz(s_specifypassword.servername,name,32);
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UI_PushMenu( &s_specifypassword.menu );
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}
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