Import OA 0.8.8 tree
This commit is contained in:
468
code/q3_ui/ui_votemenu.c
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468
code/q3_ui/ui_votemenu.c
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/*
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===========================================================================
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Copyright (C) 2009 Poul Sander
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This file is part of the Open Arena source code.
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Open Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Open Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Open Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "ui_local.h"
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#define VOTEMENU_BACK0 "menu/art_blueish/back_0"
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#define VOTEMENU_BACK1 "menu/art_blueish/back_1"
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#define ART_FIGHT0 "menu/art_blueish/accept_0"
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#define ART_FIGHT1 "menu/art_blueish/accept_1"
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#define ART_BACKGROUND "menu/art_blueish/addbotframe"
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static char* votemenu_artlist[] =
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{
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VOTEMENU_BACK0,
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VOTEMENU_BACK1,
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ART_FIGHT0,
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ART_FIGHT1,
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NULL
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};
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#define ID_BACK 100
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#define ID_GO 101
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#define ID_NEXTMAP 102
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#define ID_RESTART 103
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#define ID_DOWARMUP 104
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#define ID_MAP 105
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#define ID_KICK 106
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#define ID_FRAG 107
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#define ID_TIME 108
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#define ID_GAMETYPE 109
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#define ID_CUSTOM 110
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#define ID_SHUFFLE 111
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//This sorta dependend on number of vote options
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#define VOTEMENU_MENU_VERTICAL_SPACING 22
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typedef struct
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{
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menuframework_s menu;
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menutext_s banner;
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menubitmap_s back;
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menubitmap_s go;
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//Allowed votes:
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qboolean map_restart;
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qboolean nextmap;
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qboolean g_doWarmup;
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qboolean g_doWarmupEnabled;
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qboolean clientkick;
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qboolean map;
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qboolean gametype;
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qboolean fraglimit;
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qboolean timelimit;
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qboolean custom;
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qboolean shuffle;
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//Buttons:
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menutext_s bMapRestart;
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menutext_s bNextmap;
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menutext_s bDoWarmup;
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menutext_s bKick;
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menutext_s bMap;
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menutext_s bGametype;
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menutext_s bTimelimit;
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menutext_s bFraglimit;
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menutext_s bShuffle;
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menutext_s bCustom;
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int selection;
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} votemenu_t;
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static votemenu_t s_votemenu;
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void UI_VoteMenuMenuInternal( void );
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/*
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=================
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VoteMenu_CheckVoteNames
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=================
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*/
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static void VoteMenu_CheckVoteNames( void ) {
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int voteflags;
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voteflags = trap_Cvar_VariableValue("cg_voteflags");
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s_votemenu.map_restart = voteflags&VF_map_restart;
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s_votemenu.nextmap = voteflags&VF_nextmap;
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s_votemenu.map = voteflags&VF_map;
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s_votemenu.gametype = voteflags&VF_g_gametype;
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//We never use "kick" in menues, always clientkick
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s_votemenu.clientkick = voteflags&VF_clientkick;
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s_votemenu.g_doWarmup = voteflags&VF_g_doWarmup;
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s_votemenu.timelimit = voteflags&VF_timelimit;
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s_votemenu.fraglimit = voteflags&VF_fraglimit;
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s_votemenu.custom = voteflags&VF_custom;
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s_votemenu.shuffle = voteflags&VF_shuffle;
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}
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/*
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=================
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VoteMenu_Event
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=================
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*/
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static void VoteMenu_Event( void* ptr, int event )
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{
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switch (((menucommon_s*)ptr)->id)
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{
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case ID_BACK:
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if (event != QM_ACTIVATED)
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break;
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UI_PopMenu();
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break;
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case ID_GO:
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if( event != QM_ACTIVATED ) {
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return;
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}
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switch(s_votemenu.selection) {
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case ID_NEXTMAP:
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trap_Cmd_ExecuteText( EXEC_APPEND, "callvote nextmap" );
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UI_PopMenu();
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break;
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case ID_RESTART:
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trap_Cmd_ExecuteText( EXEC_APPEND, "callvote map_restart" );
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UI_PopMenu();
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break;
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case ID_DOWARMUP:
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if(s_votemenu.g_doWarmupEnabled)
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trap_Cmd_ExecuteText( EXEC_APPEND, "callvote g_doWarmup 0" );
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else
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trap_Cmd_ExecuteText( EXEC_APPEND, "callvote g_doWarmup 1" );
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UI_PopMenu();
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break;
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case ID_SHUFFLE:
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trap_Cmd_ExecuteText( EXEC_APPEND, "callvote shuffle" );
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UI_PopMenu();
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break;
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case ID_FRAG:
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UI_VoteFraglimitMenu();
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//Don't pop! It will do a double pop if successfull
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break;
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case ID_CUSTOM:
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UI_VoteCustomMenu();
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//Don't pop! It will do a double pop if successfull
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break;
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case ID_TIME:
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UI_VoteTimelimitMenu();
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//Don't pop! It will do a double pop if successfull
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break;
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case ID_GAMETYPE:
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UI_VoteGametypeMenu();
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//Don't pop! It will do a double pop if successfull
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break;
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case ID_KICK:
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UI_VoteKickMenu();
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//Don't pop! It will do a double pop if successfull
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break;
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case ID_MAP:
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UI_VoteMapMenu();
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//Don't pop! It will do a double pop if successfull
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break;
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};
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break;
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default:
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if( event != QM_ACTIVATED ) {
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return;
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}
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if(s_votemenu.selection != ((menucommon_s*)ptr)->id) {
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s_votemenu.selection = ((menucommon_s*)ptr)->id;
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UI_VoteMenuMenuInternal();
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}
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break;
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}
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}
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/*
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=================
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VoteMenu_Cache
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=================
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*/
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static void VoteMenu_Cache( void )
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{
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int i;
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// touch all our pics
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for (i=0; ;i++)
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{
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if (!votemenu_artlist[i])
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break;
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trap_R_RegisterShaderNoMip(votemenu_artlist[i]);
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}
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//Check all names
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VoteMenu_CheckVoteNames();
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}
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/*
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=================
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UI_VoteMenu_Draw
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=================
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*/
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static void UI_VoteMenu_Draw( void ) {
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UI_DrawBannerString( 320, 16, "CALL VOTE", UI_CENTER, color_white );
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UI_DrawNamedPic( 320-233, 240-166, 466, 332, ART_BACKGROUND );
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// standard menu drawing
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Menu_Draw( &s_votemenu.menu );
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}
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/*
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=================
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UI_VoteMenuMenuInternal
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*Used then forcing a redraw
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=================
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*/
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void UI_VoteMenuMenuInternal( void )
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{
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int y;
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VoteMenu_Cache();
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s_votemenu.menu.wrapAround = qtrue;
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s_votemenu.menu.fullscreen = qfalse;
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s_votemenu.menu.draw = UI_VoteMenu_Draw;
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s_votemenu.banner.generic.type = MTYPE_BTEXT;
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s_votemenu.banner.generic.x = 320;
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s_votemenu.banner.generic.y = 16;
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s_votemenu.banner.string = "CALL VOTE";
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s_votemenu.banner.color = color_white;
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s_votemenu.banner.style = UI_CENTER;
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y = 98;
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s_votemenu.bNextmap.generic.type = MTYPE_PTEXT;
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s_votemenu.bNextmap.color = color_red;
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s_votemenu.bNextmap.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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if(!s_votemenu.nextmap)
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s_votemenu.bNextmap.generic.flags |= QMF_INACTIVE|QMF_GRAYED;
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else
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if(s_votemenu.selection == ID_NEXTMAP)
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s_votemenu.bNextmap.color = color_orange;
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s_votemenu.bNextmap.generic.x = 320;
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s_votemenu.bNextmap.generic.y = y;
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s_votemenu.bNextmap.generic.id = ID_NEXTMAP;
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s_votemenu.bNextmap.generic.callback = VoteMenu_Event;
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s_votemenu.bNextmap.string = "Next map";
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s_votemenu.bNextmap.style = UI_CENTER|UI_SMALLFONT;
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y+=VOTEMENU_MENU_VERTICAL_SPACING;
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s_votemenu.bMapRestart.generic.type = MTYPE_PTEXT;
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s_votemenu.bMapRestart.color = color_red;
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s_votemenu.bMapRestart.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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if(!s_votemenu.map_restart)
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s_votemenu.bMapRestart.generic.flags |= QMF_INACTIVE|QMF_GRAYED;
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else
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if(s_votemenu.selection==ID_RESTART)
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s_votemenu.bMapRestart.color = color_orange;
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s_votemenu.bMapRestart.generic.x = 320;
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s_votemenu.bMapRestart.generic.y = y;
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s_votemenu.bMapRestart.generic.id = ID_RESTART;
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s_votemenu.bMapRestart.generic.callback = VoteMenu_Event;
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s_votemenu.bMapRestart.string = "Restart match";
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s_votemenu.bMapRestart.style = UI_CENTER|UI_SMALLFONT;
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y+=VOTEMENU_MENU_VERTICAL_SPACING;
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s_votemenu.bShuffle.generic.type = MTYPE_PTEXT;
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s_votemenu.bShuffle.color = color_red;
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s_votemenu.bShuffle.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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if(!s_votemenu.map_restart)
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s_votemenu.bShuffle.generic.flags |= QMF_INACTIVE|QMF_GRAYED;
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else
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if(s_votemenu.selection==ID_SHUFFLE)
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s_votemenu.bShuffle.color = color_orange;
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s_votemenu.bShuffle.generic.x = 320;
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s_votemenu.bShuffle.generic.y = y;
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s_votemenu.bShuffle.generic.id = ID_SHUFFLE;
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s_votemenu.bShuffle.generic.callback = VoteMenu_Event;
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s_votemenu.bShuffle.string = "Shuffle teams";
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s_votemenu.bShuffle.style = UI_CENTER|UI_SMALLFONT;
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y+=VOTEMENU_MENU_VERTICAL_SPACING;
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s_votemenu.bMap.generic.type = MTYPE_PTEXT;
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s_votemenu.bMap.color = color_red;
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s_votemenu.bMap.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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if(!s_votemenu.map)
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s_votemenu.bMap.generic.flags |= QMF_INACTIVE|QMF_GRAYED;
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else
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if(s_votemenu.selection == ID_MAP)
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s_votemenu.bMap.color = color_orange;
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s_votemenu.bMap.generic.x = 320;
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s_votemenu.bMap.generic.y = y;
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s_votemenu.bMap.generic.id = ID_MAP;
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s_votemenu.bMap.generic.callback = VoteMenu_Event;
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s_votemenu.bMap.string = "Change map";
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s_votemenu.bMap.style = UI_CENTER|UI_SMALLFONT;
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y+=VOTEMENU_MENU_VERTICAL_SPACING;
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s_votemenu.bGametype.generic.type = MTYPE_PTEXT;
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s_votemenu.bGametype.color = color_red;
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s_votemenu.bGametype.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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if(!s_votemenu.gametype)
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s_votemenu.bGametype.generic.flags |= QMF_INACTIVE|QMF_GRAYED;
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else
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if(s_votemenu.selection == ID_GAMETYPE)
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s_votemenu.bGametype.color = color_orange;
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s_votemenu.bGametype.generic.x = 320;
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s_votemenu.bGametype.generic.y = y;
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s_votemenu.bGametype.generic.id = ID_GAMETYPE;
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s_votemenu.bGametype.generic.callback = VoteMenu_Event;
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s_votemenu.bGametype.string = "Change gametype";
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s_votemenu.bGametype.style = UI_CENTER|UI_SMALLFONT;
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y+=VOTEMENU_MENU_VERTICAL_SPACING;
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s_votemenu.bKick.generic.type = MTYPE_PTEXT;
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s_votemenu.bKick.color = color_red;
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s_votemenu.bKick.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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if(!s_votemenu.clientkick)
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s_votemenu.bKick.generic.flags |= QMF_INACTIVE|QMF_GRAYED;
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else
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if(s_votemenu.selection == ID_KICK)
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s_votemenu.bKick.color = color_orange;
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s_votemenu.bKick.generic.x = 320;
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s_votemenu.bKick.generic.y = y;
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s_votemenu.bKick.generic.id = ID_KICK;
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s_votemenu.bKick.generic.callback = VoteMenu_Event;
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s_votemenu.bKick.string = "Kick player";
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s_votemenu.bKick.style = UI_CENTER|UI_SMALLFONT;
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y+=VOTEMENU_MENU_VERTICAL_SPACING;
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s_votemenu.bDoWarmup.generic.type = MTYPE_PTEXT;
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s_votemenu.bDoWarmup.color = color_red;
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s_votemenu.bDoWarmup.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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if(!s_votemenu.g_doWarmup)
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s_votemenu.bDoWarmup.generic.flags |= QMF_INACTIVE|QMF_GRAYED;
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else
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if(s_votemenu.selection == ID_DOWARMUP)
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s_votemenu.bDoWarmup.color = color_orange;
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s_votemenu.bDoWarmup.generic.x = 320;
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s_votemenu.bDoWarmup.generic.y = y;
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s_votemenu.bDoWarmup.generic.id = ID_DOWARMUP;
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s_votemenu.bDoWarmup.generic.callback = VoteMenu_Event;
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if(s_votemenu.g_doWarmupEnabled)
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s_votemenu.bDoWarmup.string = "Disable warmup";
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else
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s_votemenu.bDoWarmup.string = "Enable warmup";
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s_votemenu.bDoWarmup.style = UI_CENTER|UI_SMALLFONT;
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y+=VOTEMENU_MENU_VERTICAL_SPACING;
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s_votemenu.bFraglimit.generic.type = MTYPE_PTEXT;
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s_votemenu.bFraglimit.color = color_red;
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s_votemenu.bFraglimit.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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if(!s_votemenu.fraglimit)
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s_votemenu.bFraglimit.generic.flags |= QMF_INACTIVE|QMF_GRAYED;
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else
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if(s_votemenu.selection == ID_FRAG)
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s_votemenu.bFraglimit.color = color_orange;
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s_votemenu.bFraglimit.generic.x = 320;
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s_votemenu.bFraglimit.generic.y = y;
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s_votemenu.bFraglimit.generic.id = ID_FRAG;
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s_votemenu.bFraglimit.generic.callback = VoteMenu_Event;
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||||
s_votemenu.bFraglimit.string = "Change fraglimit";
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||||
s_votemenu.bFraglimit.style = UI_CENTER|UI_SMALLFONT;
|
||||
|
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y+=VOTEMENU_MENU_VERTICAL_SPACING;
|
||||
s_votemenu.bTimelimit.generic.type = MTYPE_PTEXT;
|
||||
s_votemenu.bTimelimit.color = color_red;
|
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s_votemenu.bTimelimit.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
|
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if(!s_votemenu.timelimit)
|
||||
s_votemenu.bTimelimit.generic.flags |= QMF_INACTIVE|QMF_GRAYED;
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||||
else
|
||||
if(s_votemenu.selection == ID_TIME)
|
||||
s_votemenu.bTimelimit.color = color_orange;
|
||||
s_votemenu.bTimelimit.generic.x = 320;
|
||||
s_votemenu.bTimelimit.generic.y = y;
|
||||
s_votemenu.bTimelimit.generic.id = ID_TIME;
|
||||
s_votemenu.bTimelimit.generic.callback = VoteMenu_Event;
|
||||
s_votemenu.bTimelimit.string = "Change timelimit";
|
||||
s_votemenu.bTimelimit.style = UI_CENTER|UI_SMALLFONT;
|
||||
|
||||
y+=VOTEMENU_MENU_VERTICAL_SPACING;
|
||||
s_votemenu.bCustom.generic.type = MTYPE_PTEXT;
|
||||
s_votemenu.bCustom.color = color_red;
|
||||
s_votemenu.bCustom.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
|
||||
if(!s_votemenu.custom)
|
||||
s_votemenu.bCustom.generic.flags |= QMF_INACTIVE|QMF_GRAYED;
|
||||
else
|
||||
if(s_votemenu.selection == ID_CUSTOM)
|
||||
s_votemenu.bCustom.color = color_orange;
|
||||
s_votemenu.bCustom.generic.x = 320;
|
||||
s_votemenu.bCustom.generic.y = y;
|
||||
s_votemenu.bCustom.generic.id = ID_CUSTOM;
|
||||
s_votemenu.bCustom.generic.callback = VoteMenu_Event;
|
||||
s_votemenu.bCustom.string = "Custom vote";
|
||||
s_votemenu.bCustom.style = UI_CENTER|UI_SMALLFONT;
|
||||
|
||||
s_votemenu.back.generic.type = MTYPE_BITMAP;
|
||||
s_votemenu.back.generic.name = VOTEMENU_BACK0;
|
||||
s_votemenu.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
|
||||
s_votemenu.back.generic.callback = VoteMenu_Event;
|
||||
s_votemenu.back.generic.id = ID_BACK;
|
||||
s_votemenu.back.generic.x = 320-128;
|
||||
s_votemenu.back.generic.y = 256+128-64;
|
||||
s_votemenu.back.width = 128;
|
||||
s_votemenu.back.height = 64;
|
||||
s_votemenu.back.focuspic = VOTEMENU_BACK1;
|
||||
|
||||
s_votemenu.go.generic.type = MTYPE_BITMAP;
|
||||
s_votemenu.go.generic.name = ART_FIGHT0;
|
||||
s_votemenu.go.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
|
||||
s_votemenu.go.generic.callback = VoteMenu_Event;
|
||||
s_votemenu.go.generic.id = ID_GO;
|
||||
s_votemenu.go.generic.x = 320;
|
||||
s_votemenu.go.generic.y = 256+128-64;
|
||||
s_votemenu.go.width = 128;
|
||||
s_votemenu.go.height = 64;
|
||||
s_votemenu.go.focuspic = ART_FIGHT1;
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
UI_VoteMenuMenu
|
||||
*Called from outside
|
||||
=================
|
||||
*/
|
||||
void UI_VoteMenuMenu( void ) {
|
||||
// zero set all our globals
|
||||
char serverinfo[MAX_INFO_STRING];
|
||||
memset( &s_votemenu, 0 ,sizeof(votemenu_t) );
|
||||
trap_GetConfigString( CS_SERVERINFO, serverinfo, MAX_INFO_STRING );
|
||||
s_votemenu.g_doWarmupEnabled = atoi(Info_ValueForKey(serverinfo,"g_doWarmup"));
|
||||
UI_VoteMenuMenuInternal();
|
||||
|
||||
Menu_AddItem( &s_votemenu.menu, (void*) &s_votemenu.banner );
|
||||
Menu_AddItem( &s_votemenu.menu, (void*) &s_votemenu.back );
|
||||
Menu_AddItem( &s_votemenu.menu, (void*) &s_votemenu.go );
|
||||
Menu_AddItem( &s_votemenu.menu, (void*) &s_votemenu.bNextmap );
|
||||
Menu_AddItem( &s_votemenu.menu, (void*) &s_votemenu.bMapRestart );
|
||||
Menu_AddItem( &s_votemenu.menu, (void*) &s_votemenu.bShuffle );
|
||||
Menu_AddItem( &s_votemenu.menu, (void*) &s_votemenu.bMap );
|
||||
Menu_AddItem( &s_votemenu.menu, (void*) &s_votemenu.bGametype );
|
||||
Menu_AddItem( &s_votemenu.menu, (void*) &s_votemenu.bKick );
|
||||
Menu_AddItem( &s_votemenu.menu, (void*) &s_votemenu.bDoWarmup );
|
||||
Menu_AddItem( &s_votemenu.menu, (void*) &s_votemenu.bFraglimit );
|
||||
Menu_AddItem( &s_votemenu.menu, (void*) &s_votemenu.bTimelimit );
|
||||
Menu_AddItem( &s_votemenu.menu, (void*) &s_votemenu.bCustom );
|
||||
|
||||
UI_PushMenu( &s_votemenu.menu );
|
||||
}
|
||||
Reference in New Issue
Block a user