Import OA 0.8.8 tree

This commit is contained in:
Izuru Yakumo
2025-07-05 01:30:19 +00:00
committed by Izuru Yakumo
commit 733fac10f2
303 changed files with 175169 additions and 0 deletions

27
linux_scripts/supermake Executable file
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#Tip: You can create a supermake.local file and this script will get the variable from there!
BINNAME=openarena
MODNAME=oax
#ARCH should be either i386 (32 bit) or x86_64 (64 bit)
ARCH=i386
if [ -r ./supermake.local ] ; then
source ./supermake.local
fi
if [ -r $BINNAME ] ; then
echo $BINNAME found
else
echo $BINNAME not found! Check the variables in the script
exit 1
fi
#Create the mod dir
mkdir -p ~/.openarena/$MODNAME
pushd ..
#Build, pak it and start
make && cd build/release-linux-$ARCH/baseq3 && zip -r ~/.openarena/$MODNAME/$MODNAME.pk3 vm && $BINNAME +set fs_game $MODNAME +set debug 1 +set sv_pure 0 +vm_ui 2 +vm_game 2 +vm_cgame 2
popd

26
linux_scripts/supermake_native Executable file
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#Tip: You can create a supermake.local file and this script will get the variable from there!
BINNAME=openarena
MODNAME=oax
#ARCH should be either i386 (32 bit) or x86_64 (64 bit)
ARCH=i386
if [ -r ./supermake.local ] ; then
source ./supermake.local
fi
if [ -r $BINNAME ] ; then
echo $BINNAME found
else
echo $BINNAME not found! Check the variables in the script
exit 1
fi
#Create the mod dir
mkdir -p ~/.openarena/$MODNAME
pushd ..
#Build, pak it and start
make && cd build/release-linux-$ARCH/baseq3 && cp *.so ~/.openarena/$MODNAME/ && $BINNAME +set fs_game $MODNAME +set debug 1 +set sv_pure 0 +vm_ui 0 +vm_game 0 +vm_cgame 0
popd