Import OA 0.8.8 tree
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56
windows_scripts/windows_compile_cgame.bat
Normal file
56
windows_scripts/windows_compile_cgame.bat
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@@ -0,0 +1,56 @@
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cd ..
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mkdir windows
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mkdir windows\build
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mkdir windows\baseoa
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mkdir windows\baseoa\vm
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mkdir windows\build\cgame
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copy windows_scripts\lcc.exe windows\build\cgame\
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copy windows_scripts\q3cpp.exe windows\build\cgame\
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copy windows_scripts\q3rcc.exe windows\build\cgame\
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copy windows_scripts\q3asm.exe windows\build\cgame\
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copy windows_scripts\cgame.q3asm windows\build\
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set LIBRARY=
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set INCLUDE=
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set cc=lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\..\code\cgame -I..\..\..\code\qcommon %1
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cd windows\build\cgame
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%cc% ../../../code/cgame/cg_challenges.c
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%cc% ../../../code/cgame/cg_consolecmds.c
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%cc% ../../../code/cgame/cg_draw.c
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%cc% ../../../code/cgame/cg_drawtools.c
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%cc% ../../../code/cgame/cg_effects.c
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%cc% ../../../code/cgame/cg_ents.c
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%cc% ../../../code/cgame/cg_event.c
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%cc% ../../../code/cgame/cg_info.c
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%cc% ../../../code/cgame/cg_localents.c
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%cc% ../../../code/cgame/cg_main.c
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%cc% ../../../code/cgame/cg_marks.c
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%cc% ../../../code/cgame/cg_newdraw.c
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%cc% ../../../code/cgame/cg_particles.c
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%cc% ../../../code/cgame/cg_players.c
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%cc% ../../../code/cgame/cg_playerstate.c
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%cc% ../../../code/cgame/cg_predict.c
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%cc% ../../../code/cgame/cg_scoreboard.c
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%cc% ../../../code/cgame/cg_servercmds.c
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%cc% ../../../code/cgame/cg_snapshot.c
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%cc% ../../../code/cgame/cg_unlagged.c
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%cc% ../../../code/cgame/cg_view.c
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%cc% ../../../code/cgame/cg_weapons.c
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%cc% ../../../code/game/bg_lib.c
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%cc% ../../../code/game/bg_misc.c
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%cc% ../../../code/game/bg_pmove.c
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%cc% ../../../code/game/bg_slidemove.c
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copy ..\..\..\code\cgame\cg_syscalls.asm ..
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%cc% ../../../code/qcommon/q_math.c
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%cc% ../../../code/qcommon/q_shared.c
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q3asm -f ../cgame
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cd ..\..\..
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pause
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