Being in the land of the dead is the same as being dead

This commit is contained in:
Izuru Yakumo
2025-07-20 15:39:48 -03:00
parent f78e3b1164
commit 95ec0e83fa
4 changed files with 22 additions and 22 deletions

View File

@@ -228,7 +228,7 @@ static void UI_SPSkillMenu_Init( void ) {
skillMenuInfo.item_baby.generic.y = 170;
skillMenuInfo.item_baby.generic.callback = UI_SPSkillMenu_SkillEvent;
skillMenuInfo.item_baby.generic.id = ID_BABY;
skillMenuInfo.item_baby.string = "I Can Win";
skillMenuInfo.item_baby.string = "Beginner";
skillMenuInfo.item_baby.color = color_red;
skillMenuInfo.item_baby.style = UI_CENTER;
@@ -238,7 +238,7 @@ static void UI_SPSkillMenu_Init( void ) {
skillMenuInfo.item_easy.generic.y = 198;
skillMenuInfo.item_easy.generic.callback = UI_SPSkillMenu_SkillEvent;
skillMenuInfo.item_easy.generic.id = ID_EASY;
skillMenuInfo.item_easy.string = "Bring It On";
skillMenuInfo.item_easy.string = "Easy";
skillMenuInfo.item_easy.color = color_red;
skillMenuInfo.item_easy.style = UI_CENTER;
@@ -248,7 +248,7 @@ static void UI_SPSkillMenu_Init( void ) {
skillMenuInfo.item_medium.generic.y = 227;
skillMenuInfo.item_medium.generic.callback = UI_SPSkillMenu_SkillEvent;
skillMenuInfo.item_medium.generic.id = ID_MEDIUM;
skillMenuInfo.item_medium.string = "Hurt Me Plenty";
skillMenuInfo.item_medium.string = "Normal";
skillMenuInfo.item_medium.color = color_red;
skillMenuInfo.item_medium.style = UI_CENTER;
@@ -258,7 +258,7 @@ static void UI_SPSkillMenu_Init( void ) {
skillMenuInfo.item_hard.generic.y = 255;
skillMenuInfo.item_hard.generic.callback = UI_SPSkillMenu_SkillEvent;
skillMenuInfo.item_hard.generic.id = ID_HARD;
skillMenuInfo.item_hard.string = "Hardcore";
skillMenuInfo.item_hard.string = "Hard";
skillMenuInfo.item_hard.color = color_red;
skillMenuInfo.item_hard.style = UI_CENTER;
@@ -268,7 +268,7 @@ static void UI_SPSkillMenu_Init( void ) {
skillMenuInfo.item_nightmare.generic.y = 283;
skillMenuInfo.item_nightmare.generic.callback = UI_SPSkillMenu_SkillEvent;
skillMenuInfo.item_nightmare.generic.id = ID_NIGHTMARE;
skillMenuInfo.item_nightmare.string = "NIGHTMARE!";
skillMenuInfo.item_nightmare.string = "Lunatic!";
skillMenuInfo.item_nightmare.color = color_red;
skillMenuInfo.item_nightmare.style = UI_CENTER;