Lower the size of frag messages
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@@ -227,10 +227,10 @@ static void CG_Obituary( entityState_t *ent ) {
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}
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}
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#ifdef MISSIONPACK
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#ifdef MISSIONPACK
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if (!(cg_singlePlayerActive.integer && cg_cameraOrbit.integer)) {
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if (!(cg_singlePlayerActive.integer && cg_cameraOrbit.integer)) {
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CG_CenterPrint( s, SCREEN_HEIGHT * 0.30, (int)(BIGCHAR_WIDTH * cg_fragmsgsize.value) );
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CG_CenterPrint( s, SCREEN_HEIGHT * 0.30, (int)(MEDIUMCHAR_WIDTH * cg_fragmsgsize.value) );
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}
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}
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#else
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#else
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CG_CenterPrint( s, SCREEN_HEIGHT * 0.30, (int)(BIGCHAR_WIDTH * cg_fragmsgsize.value) );
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CG_CenterPrint( s, SCREEN_HEIGHT * 0.30, (int)(MEDIUMCHAR_WIDTH * cg_fragmsgsize.value) );
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#endif
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#endif
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// print the text message as well
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// print the text message as well
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@@ -335,6 +335,9 @@ extern vec3_t bytedirs[NUMVERTEXNORMALS];
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#define SMALLCHAR_WIDTH 8
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#define SMALLCHAR_WIDTH 8
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#define SMALLCHAR_HEIGHT 16
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#define SMALLCHAR_HEIGHT 16
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#define MEDIUMCHAR_WIDTH 12
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#define MEDIUMCHAR_HEIGHT 16
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#define BIGCHAR_WIDTH 16
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#define BIGCHAR_WIDTH 16
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#define BIGCHAR_HEIGHT 16
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#define BIGCHAR_HEIGHT 16
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