Discard "Rocket Arena" in favor of "OmegA Weapon Arena"
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@@ -343,6 +343,11 @@ void RespawnItem( gentity_t *ent ) {
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//Don't spawn quad if quadfactor are 1.0 or less
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if(ent->item->giType == IT_POWERUP && ent->item->giTag == PW_QUAD && g_quadfactor.value <= 1.0)
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return;
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//Don't spawn quad if quadfactor is more than 5.0, either
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if(ent->item->giType == IT_POWERUP && ent->item->giTag == PW_QUAD && g_quadfactor.value >= 5.0) {
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return;
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}
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// randomly select from teamed entities
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if (ent->team) {
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@@ -416,7 +421,7 @@ void Touch_Item (gentity_t *ent, gentity_t *other, trace_t *trace) {
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qboolean predict;
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//instant gib
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if ((g_instantgib.integer || g_rockets.integer || g_gametype.integer == GT_CTF_ELIMINATION || g_elimination_allgametypes.integer)
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if ((g_instantgib.integer || g_weaponarena.integer || g_gametype.integer == GT_CTF_ELIMINATION || g_elimination_allgametypes.integer)
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&& ent->item->giType != IT_TEAM)
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return;
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@@ -713,7 +718,7 @@ void FinishSpawningItem( gentity_t *ent ) {
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// powerups don't spawn in for a while (but not in elimination)
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if(g_gametype.integer != GT_ELIMINATION && g_gametype.integer != GT_CTF_ELIMINATION && g_gametype.integer != GT_LMS
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&& !g_instantgib.integer && !g_elimination_allgametypes.integer && !g_rockets.integer )
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&& !g_instantgib.integer && !g_elimination_allgametypes.integer && !g_weaponarena.integer )
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if ( ent->item->giType == IT_POWERUP ) {
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float respawn;
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@@ -822,17 +827,35 @@ ClearRegisteredItems
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void ClearRegisteredItems( void ) {
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memset( itemRegistered, 0, sizeof( itemRegistered ) );
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if(g_instantgib.integer) {
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if(g_instantgib.integer || g_weaponarena.integer == 7) {
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if(g_instantgib.integer & 2)
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RegisterItem( BG_FindItemForWeapon( WP_GAUNTLET ) );
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//RegisterItem( BG_FindItemForWeapon( WP_MACHINEGUN ) );
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RegisterItem( BG_FindItemForWeapon( WP_RAILGUN ) );
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}
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else
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if(g_rockets.integer) {
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//RegisterItem( BG_FindItemForWeapon( WP_GAUNTLET ) );
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//RegisterItem( BG_FindItemForWeapon( WP_MACHINEGUN ) );
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if(g_weaponarena.integer == 5) {
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RegisterItem( BG_FindItemForWeapon( WP_ROCKET_LAUNCHER ) );
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} else if (g_weaponarena.integer == 1) {
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RegisterItem( BG_FindItemForWeapon( WP_GAUNTLET ) );
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} else if (g_weaponarena.integer == 2) {
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RegisterItem( BG_FindItemForWeapon( WP_MACHINEGUN ) );
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} else if (g_weaponarena.integer == 3) {
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RegisterItem( BG_FindItemForWeapon( WP_SHOTGUN ) );
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} else if (g_weaponarena.integer == 4) {
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RegisterItem( BG_FindItemForWeapon( WP_GRENADE_LAUNCHER ) );
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} else if (g_weaponarena.integer == 6) {
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RegisterItem( BG_FindItemForWeapon( WP_LIGHTNING ) );
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} else if (g_weaponarena.integer == 8) {
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RegisterItem( BG_FindItemForWeapon( WP_PLASMAGUN ) );
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} else if (g_weaponarena.integer == 9) {
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RegisterItem( BG_FindItemForWeapon( WP_BFG ) );
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} else if (g_weaponarena.integer == 10) {
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RegisterItem( BG_FindItemForWeapon( WP_NAILGUN ) );
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} else if (g_weaponarena.integer == 11) {
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RegisterItem( BG_FindItemForWeapon( WP_PROX_LAUNCHER ) );
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} else if (g_weaponarena.integer == 12) {
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RegisterItem( BG_FindItemForWeapon( WP_CHAINGUN ) );
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}
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else
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{
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@@ -840,7 +863,7 @@ void ClearRegisteredItems( void ) {
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RegisterItem( BG_FindItemForWeapon( WP_MACHINEGUN ) );
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RegisterItem( BG_FindItemForWeapon( WP_GAUNTLET ) );
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if(g_gametype.integer == GT_ELIMINATION || g_gametype.integer == GT_CTF_ELIMINATION
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|| g_gametype.integer == GT_LMS || g_elimination_allgametypes.integer)
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|| g_gametype.integer == GT_LMS || g_elimination_allgametypes.integer || g_weaponarena.integer == 13)
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{
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RegisterItem( BG_FindItemForWeapon( WP_SHOTGUN ) );
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RegisterItem( BG_FindItemForWeapon( WP_GRENADE_LAUNCHER ) );
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@@ -945,7 +968,7 @@ void G_SpawnItem (gentity_t *ent, gitem_t *item) {
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G_SpawnFloat( "random", "0", &ent->random );
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G_SpawnFloat( "wait", "0", &ent->wait );
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if((item->giType == IT_TEAM && (g_instantgib.integer || g_rockets.integer) ) || (!g_instantgib.integer && !g_rockets.integer) )
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if((item->giType == IT_TEAM && (g_instantgib.integer || g_weaponarena.integer) ) || (!g_instantgib.integer && !g_weaponarena.integer) )
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{
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//Don't load pickups in Elimination (or maybe... gives warnings)
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if (g_gametype.integer != GT_ELIMINATION && g_gametype.integer != GT_CTF_ELIMINATION && g_gametype.integer != GT_LMS)
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@@ -968,7 +991,7 @@ void G_SpawnItem (gentity_t *ent, gitem_t *item) {
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ent->physicsBounce = 0.50; // items are bouncy
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if (g_gametype.integer == GT_ELIMINATION || g_gametype.integer == GT_LMS ||
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( item->giType != IT_TEAM && (g_instantgib.integer || g_rockets.integer || g_elimination_allgametypes.integer || g_gametype.integer==GT_CTF_ELIMINATION) ) ) {
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( item->giType != IT_TEAM && (g_instantgib.integer || g_weaponarena.integer || g_elimination_allgametypes.integer || g_gametype.integer==GT_CTF_ELIMINATION) ) ) {
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ent->s.eFlags |= EF_NODRAW; //Invisible in elimination
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ent->r.svFlags |= SVF_NOCLIENT; //Don't broadcast
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}
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