R31: Instant-gib 3 TA: Nailgun
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@@ -799,6 +799,10 @@ void Weapon_Nailgun_Fire (gentity_t *ent) {
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m = fire_nail (ent, muzzle, forward, right, up );
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m->damage *= s_quadFactor;
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m->splashDamage *= s_quadFactor;
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if (g_instantgib.integer > 2) {
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m->damage = 800;
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}
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}
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// VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics
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