/* =========================================================================== Copyright (C) 2008-2009 Poul Sander This file is part of the Open Arena source code. Open Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Open Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Open Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "ui_local.h" #include "../game/challenges.h" //This is an ugly way of syncing to cgame but it is platform compatible #define PARTofUI 1 #include "../cgame/cg_challenges.c" #define ID_BACK 1 //Main menu: #define ID_GENERAL 100 #define ID_GAMETYPES 101 #define ID_WEAPONS 102 #define ID_AWARDS 103 #define ID_POWERUPS 104 #define ID_FFA 105 #define ART_BACK0 "menu/art/back_0" #define ART_BACK1 "menu/art/back_1" #define ART_FRAMEL "menu/art/frame2_l" #define ART_FRAMER "menu/art/frame1_r" #define MAX_ENTRIES 18 #define MAX_INT_AS_STRING 8 typedef struct { menuframework_s menu; menutext_s banner; menubitmap_s framel; menubitmap_s framer; menutext_s general; menutext_s gametypes; menutext_s weapons; menutext_s awards; menutext_s powerups; int numberOfEntries; menutext_s entry[MAX_ENTRIES]; menutext_s entryIntText[MAX_ENTRIES]; char entryIntString[MAX_ENTRIES][MAX_INT_AS_STRING]; int entryInt[MAX_ENTRIES]; menutext_s notice; menutext_s notice2; menubitmap_s back; } challenges_t; static challenges_t challenges; static int mainSelection; //This should only be accessed locally void UI_ChallengesLocal( void ); /* ================= UI_Challenges_Event ================= */ static void UI_Challenges_Event( void* ptr, int event ) { if( event != QM_ACTIVATED ) { return; } switch( ((menucommon_s*)ptr)->id ) { case ID_GENERAL: mainSelection = 0; UI_PopMenu(); UI_ChallengesLocal(); break; case ID_GAMETYPES: mainSelection = 1; UI_PopMenu(); UI_ChallengesLocal(); break; case ID_WEAPONS: mainSelection = 2; UI_PopMenu(); UI_ChallengesLocal(); break; case ID_AWARDS: mainSelection = 3; UI_PopMenu(); UI_ChallengesLocal(); break; case ID_POWERUPS: mainSelection = 4; UI_PopMenu(); UI_ChallengesLocal(); break; case ID_FFA: break; case ID_BACK: UI_PopMenu(); break; } } /* =============== UI_Challenges_Cache =============== */ void UI_Challenges_Cache( void ) { trap_R_RegisterShaderNoMip( ART_FRAMEL ); trap_R_RegisterShaderNoMip( ART_FRAMER ); trap_R_RegisterShaderNoMip( ART_BACK0 ); trap_R_RegisterShaderNoMip( ART_BACK1 ); } /* =============== UI_Challenges_Init =============== */ static void UI_Challenges_Init( void ) { int y,i; memset( &challenges, 0, sizeof(challenges) ); UI_DisplayOptionsMenu_Cache(); challenges.menu.wrapAround = qtrue; challenges.menu.fullscreen = qtrue; challenges.banner.generic.type = MTYPE_BTEXT; challenges.banner.generic.flags = QMF_CENTER_JUSTIFY; challenges.banner.generic.x = 320; challenges.banner.generic.y = 16; challenges.banner.string = "STATISTICS"; challenges.banner.color = color_white; challenges.banner.style = UI_CENTER; challenges.framel.generic.type = MTYPE_BITMAP; challenges.framel.generic.name = ART_FRAMEL; challenges.framel.generic.flags = QMF_INACTIVE; challenges.framel.generic.x = 0; challenges.framel.generic.y = 78; challenges.framel.width = 256; challenges.framel.height = 329; challenges.framer.generic.type = MTYPE_BITMAP; challenges.framer.generic.name = ART_FRAMER; challenges.framer.generic.flags = QMF_INACTIVE; challenges.framer.generic.x = 376; challenges.framer.generic.y = 76; challenges.framer.width = 256; challenges.framer.height = 334; challenges.general.generic.type = MTYPE_PTEXT; challenges.general.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS; challenges.general.generic.id = ID_GENERAL; challenges.general.generic.callback = UI_Challenges_Event; challenges.general.generic.x = 216; challenges.general.generic.y = 240 - 1 * PROP_HEIGHT; challenges.general.string = "GENERAL"; challenges.general.style = UI_RIGHT; challenges.general.color = color_purple; /*challenges.gametypes.generic.type = MTYPE_PTEXT; challenges.gametypes.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS; challenges.gametypes.generic.id = ID_GAMETYPES; challenges.gametypes.generic.callback = UI_Challenges_Event; challenges.gametypes.generic.x = 216; challenges.gametypes.generic.y = 240 - PROP_HEIGHT; challenges.gametypes.string = "GAMETYPES"; challenges.gametypes.style = UI_RIGHT; challenges.gametypes.color = color_purple;*/ challenges.weapons.generic.type = MTYPE_PTEXT; challenges.weapons.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS; challenges.weapons.generic.id = ID_WEAPONS; challenges.weapons.generic.callback = UI_Challenges_Event; challenges.weapons.generic.x = 216; challenges.weapons.generic.y = 240; challenges.weapons.string = "WEAPONS"; challenges.weapons.style = UI_RIGHT; challenges.weapons.color = color_purple; challenges.awards.generic.type = MTYPE_PTEXT; challenges.awards.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS; challenges.awards.generic.id = ID_AWARDS; challenges.awards.generic.callback = UI_Challenges_Event; challenges.awards.generic.x = 216; challenges.awards.generic.y = 240 + PROP_HEIGHT; challenges.awards.string = "AWARDS"; challenges.awards.style = UI_RIGHT; challenges.awards.color = color_purple; challenges.powerups.generic.type = MTYPE_PTEXT; challenges.powerups.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS; challenges.powerups.generic.id = ID_POWERUPS; challenges.powerups.generic.callback = UI_Challenges_Event; challenges.powerups.generic.x = 216; challenges.powerups.generic.y = 240 + PROP_HEIGHT*2; challenges.powerups.string = "POWERUPS"; challenges.powerups.style = UI_RIGHT; challenges.powerups.color = color_purple; challenges.notice.generic.type = MTYPE_TEXT; challenges.notice.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE|QMF_SMALLFONT; challenges.notice.generic.x = 160; challenges.notice.generic.y = 430; challenges.notice.string = "Only results against"; challenges.notice2.generic.type = MTYPE_TEXT; challenges.notice2.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE|QMF_SMALLFONT; challenges.notice2.generic.x = 160; challenges.notice2.generic.y = 430+PROP_HEIGHT-10; challenges.notice2.string = "humans are counted"; challenges.back.generic.type = MTYPE_BITMAP; challenges.back.generic.name = ART_BACK0; challenges.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; challenges.back.generic.callback = UI_Challenges_Event; challenges.back.generic.id = ID_BACK; challenges.back.generic.x = 0; challenges.back.generic.y = 480-64; challenges.back.width = 128; challenges.back.height = 64; challenges.back.focuspic = ART_BACK1; switch(mainSelection) { case 0: //generel challenges.entry[0].string = "Total kills:"; challenges.entry[1].string = "Total deaths:"; //challenges.entry[2].string = "Total games:"; challenges.numberOfEntries = 2; challenges.entryInt[0] = getChallenge(GENERAL_TOTALKILLS); challenges.entryInt[1] = getChallenge(GENERAL_TOTALDEATHS); //challenges.entryInt[2] = getChallenge(GENERAL_TOTALGAMES); challenges.general.generic.flags = QMF_RIGHT_JUSTIFY|QMF_INACTIVE; break; case 1: //gametypes challenges.numberOfEntries = 0; challenges.gametypes.generic.flags = QMF_RIGHT_JUSTIFY|QMF_INACTIVE; break; case 2: //weapons challenges.entry[0].string = "Gauntlet kills:"; challenges.entry[1].string = "Machinegun kills:"; challenges.entry[2].string = "Shotgun kills:"; challenges.entry[3].string = "Granade kills:"; challenges.entry[4].string = "Rocket kills:"; challenges.entry[5].string = "Lightning kills:"; challenges.entry[6].string = "Plasmagun kills:"; challenges.entry[7].string = "Railgun kills:"; challenges.entry[8].string = "Instant rail kills:"; challenges.entry[9].string = "BFG kills:"; challenges.entry[10].string = "Grapple kills:"; challenges.entry[11].string = "Chaingun kills:"; challenges.entry[12].string = "Nailgun kills:"; challenges.entry[13].string = "Proxy mine kills:"; challenges.entry[14].string = "Telefrags:"; challenges.entry[15].string = "Push kills:"; challenges.entry[16].string = "Crush kills:"; challenges.numberOfEntries = 17; challenges.entryInt[0] = getChallenge(WEAPON_GAUNTLET_KILLS); challenges.entryInt[1] = getChallenge(WEAPON_MACHINEGUN_KILLS); challenges.entryInt[2] = getChallenge(WEAPON_SHOTGUN_KILLS); challenges.entryInt[3] = getChallenge(WEAPON_GRANADE_KILLS); challenges.entryInt[4] = getChallenge(WEAPON_ROCKET_KILLS); challenges.entryInt[5] = getChallenge(WEAPON_LIGHTNING_KILLS); challenges.entryInt[6] = getChallenge(WEAPON_PLASMA_KILLS); challenges.entryInt[7] = getChallenge(WEAPON_RAIL_KILLS); challenges.entryInt[8] = getChallenge(WEAPON_INSTANT_RAIL_KILLS); challenges.entryInt[9] = getChallenge(WEAPON_BFG_KILLS); challenges.entryInt[10] = getChallenge(WEAPON_GRAPPLE_KILLS); challenges.entryInt[11] = getChallenge(WEAPON_CHAINGUN_KILLS); challenges.entryInt[12] = getChallenge(WEAPON_NAILGUN_KILLS); challenges.entryInt[13] = getChallenge(WEAPON_MINE_KILLS); challenges.entryInt[14] = getChallenge(WEAPON_TELEFRAG_KILLS); challenges.entryInt[15] = getChallenge(WEAPON_PUSH_KILLS); challenges.entryInt[16] = getChallenge(WEAPON_CRUSH_KILLS); challenges.weapons.generic.flags = QMF_RIGHT_JUSTIFY|QMF_INACTIVE; break; case 3: //awards challenges.entry[0].string = "Gauntlet"; challenges.entry[1].string = "Impressive"; challenges.entry[2].string = "Excellent"; challenges.entry[3].string = "Capture"; challenges.entry[4].string = "Assist"; challenges.entry[5].string = "Defend"; challenges.numberOfEntries = 6; challenges.entryInt[0] = getChallenge(WEAPON_GAUNTLET_KILLS); challenges.entryInt[1] = getChallenge(AWARD_IMPRESSIVE); challenges.entryInt[2] = getChallenge(AWARD_EXCELLENT); challenges.entryInt[3] = getChallenge(AWARD_CAPTURE); challenges.entryInt[4] = getChallenge(AWARD_ASSIST); challenges.entryInt[5] = getChallenge(AWARD_DEFENCE); challenges.awards.generic.flags = QMF_RIGHT_JUSTIFY|QMF_INACTIVE; break; case 4: challenges.entry[0].string = "Quad kills"; challenges.entry[1].string = "2 fast 4 U"; challenges.entry[2].string = "They didn't see me"; challenges.entry[3].string = "I'm flying"; challenges.entry[4].string = "Killing machine"; challenges.entry[5].string = "Counter Quad"; challenges.entry[6].string = "Not fast enough"; challenges.entry[7].string = "You cannot hide"; challenges.entry[8].string = "Fall deep"; challenges.entry[9].string = "Counter battlesuit"; challenges.entry[10].string = "Counter regen"; challenges.entry[11].string = "Counter multi"; challenges.numberOfEntries = 12; challenges.entryInt[0] = getChallenge(POWERUP_QUAD_KILL); challenges.entryInt[1] = getChallenge(POWERUP_SPEED_KILL); challenges.entryInt[2] = getChallenge(POWERUP_INVIS_KILL); challenges.entryInt[3] = getChallenge(POWERUP_FLIGHT_KILL); challenges.entryInt[4] = getChallenge(POWERUP_MULTI_KILL); challenges.entryInt[5] = getChallenge(POWERUP_COUNTER_QUAD); challenges.entryInt[6] = getChallenge(POWERUP_COUNTER_SPEED); challenges.entryInt[7] = getChallenge(POWERUP_COUNTER_INVIS); challenges.entryInt[8] = getChallenge(POWERUP_COUNTER_FLIGHT); challenges.entryInt[9] = getChallenge(POWERUP_COUNTER_ENVIR); challenges.entryInt[10] = getChallenge(POWERUP_COUNTER_REGEN); challenges.entryInt[11] = getChallenge(POWERUP_COUNTER_MULTI); challenges.powerups.generic.flags = QMF_RIGHT_JUSTIFY|QMF_INACTIVE; break; default: challenges.numberOfEntries = 0; }; //Now write the challenges y = 240 - (int)((((float)challenges.numberOfEntries)/2.0) * (float)(BIGCHAR_HEIGHT + 2)); for(i=0;i