cd .. mkdir windows mkdir windows\build mkdir windows\baseoa mkdir windows\baseoa\vm mkdir windows\build\cgame copy windows_scripts\lcc.exe windows\build\cgame\ copy windows_scripts\q3cpp.exe windows\build\cgame\ copy windows_scripts\q3rcc.exe windows\build\cgame\ copy windows_scripts\q3asm.exe windows\build\cgame\ copy windows_scripts\cgame.q3asm windows\build\ set LIBRARY= set INCLUDE= set cc=lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\..\code\cgame -I..\..\..\code\qcommon %1 cd windows\build\cgame %cc% ../../../code/cgame/cg_challenges.c %cc% ../../../code/cgame/cg_consolecmds.c %cc% ../../../code/cgame/cg_draw.c %cc% ../../../code/cgame/cg_drawtools.c %cc% ../../../code/cgame/cg_effects.c %cc% ../../../code/cgame/cg_ents.c %cc% ../../../code/cgame/cg_event.c %cc% ../../../code/cgame/cg_info.c %cc% ../../../code/cgame/cg_localents.c %cc% ../../../code/cgame/cg_main.c %cc% ../../../code/cgame/cg_marks.c %cc% ../../../code/cgame/cg_newdraw.c %cc% ../../../code/cgame/cg_particles.c %cc% ../../../code/cgame/cg_players.c %cc% ../../../code/cgame/cg_playerstate.c %cc% ../../../code/cgame/cg_predict.c %cc% ../../../code/cgame/cg_scoreboard.c %cc% ../../../code/cgame/cg_servercmds.c %cc% ../../../code/cgame/cg_snapshot.c %cc% ../../../code/cgame/cg_unlagged.c %cc% ../../../code/cgame/cg_view.c %cc% ../../../code/cgame/cg_weapons.c %cc% ../../../code/game/bg_lib.c %cc% ../../../code/game/bg_misc.c %cc% ../../../code/game/bg_pmove.c %cc% ../../../code/game/bg_slidemove.c copy ..\..\..\code\cgame\cg_syscalls.asm .. %cc% ../../../code/qcommon/q_math.c %cc% ../../../code/qcommon/q_shared.c q3asm -f ../cgame cd ..\..\.. pause