/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // /* ======================================================================= CREDITS ======================================================================= */ /* *Sago 2008-06-29: This is kinda annoying and does not really give usefull information anyway */ #include "ui_local.h" typedef struct { menuframework_s menu; } creditsmenu_t; static creditsmenu_t s_credits; /* ================= UI_CreditMenu_Key ================= */ static sfxHandle_t UI_CreditMenu_Key( int key ) { if( key & K_CHAR_FLAG ) { return 0; } //Sago: I no longer show credits on close. Consider something else if ingame credits are to be made //trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" ); return 0; } /* =============== UI_CreditMenu_Draw =============== */ static void UI_CreditMenu_Draw( void ) { int y; y = 12; UI_DrawProportionalString( 320, y, "Thank you for playing", UI_CENTER|UI_SMALLFONT, color_white ); y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; UI_DrawProportionalString( 320, y, "Open Arena", UI_CENTER|UI_SMALLFONT, color_white ); y += 228; UI_DrawString( 320, y, "Terminating...", UI_CENTER|UI_SMALLFONT, color_red ); y = 480 - PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; UI_DrawProportionalString( 320, y, "www.openarena.ws", UI_CENTER|UI_SMALLFONT, color_white ); } /* =============== UI_CreditMenu =============== */ void UI_CreditMenu( void ) { memset( &s_credits, 0 ,sizeof(s_credits) ); s_credits.menu.draw = UI_CreditMenu_Draw; s_credits.menu.key = UI_CreditMenu_Key; s_credits.menu.fullscreen = qtrue; UI_PushMenu ( &s_credits.menu ); trap_Cmd_ExecuteText( EXEC_APPEND, "wait 2; quit\n" ); }