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baseia.qvm/Makefile

887 lines
23 KiB
Makefile

#
# ioq3 Makefile
# Modified for Illusion Arena
# GNU Make required
#
COMPILE_PLATFORM=$(shell uname|sed -e s/_.*//|tr '[:upper:]' '[:lower:]')
COMPILE_ARCH=$(shell uname -m | sed -e s/i.86/i386/)
ifeq ($(COMPILE_PLATFORM),sunos)
# Solaris uname and GNU uname differ
COMPILE_ARCH=$(shell uname -p | sed -e s/i.86/i386/)
endif
ifeq ($(COMPILE_PLATFORM),darwin)
# Apple does some things a little differently...
COMPILE_ARCH=$(shell uname -p | sed -e s/i.86/i386/)
endif
ifeq ($(COMPILE_PLATFORM),mingw32)
ifeq ($(COMPILE_ARCH),i386)
COMPILE_ARCH=x86
endif
endif
#############################################################################
#
# If you require a different configuration from the defaults below, create a
# new file named "Makefile.local" in the same directory as this file and define
# your parameters there. This allows you to change configuration without
# causing problems with keeping up to date with the repository.
#
#############################################################################
-include Makefile.local
ifndef PLATFORM
PLATFORM=$(COMPILE_PLATFORM)
endif
export PLATFORM
ifeq ($(COMPILE_ARCH),powerpc)
COMPILE_ARCH=ppc
endif
ifeq ($(COMPILE_ARCH),powerpc64)
COMPILE_ARCH=ppc64
endif
ifeq ($(COMPILE_ARCH),amd64)
COMPILE_ARCH=x86_64
endif
ifndef ARCH
ARCH=$(COMPILE_ARCH)
endif
export ARCH
ifneq ($(PLATFORM),$(COMPILE_PLATFORM))
CROSS_COMPILING=1
else
CROSS_COMPILING=0
ifneq ($(ARCH),$(COMPILE_ARCH))
CROSS_COMPILING=1
endif
endif
export CROSS_COMPILING
ifndef COPYDIR
COPYDIR="/usr/local/games/illusion"
endif
ifndef MOUNT_DIR
MOUNT_DIR=code
endif
ifndef BUILD_DIR
BUILD_DIR=build
endif
ifndef GENERATE_DEPENDENCIES
GENERATE_DEPENDENCIES=1
endif
ifneq ($(MOD_OA),1)
ifneq ($(MOD_Q3),0)
MOD_Q3=1
CFLAGS+=-DMOD_Q3A
endif
endif
ifneq ($(MOD_Q3),1)
ifneq ($(MOD_OA),0)
MOD_OA=1
CFLAGS+=-DMOD_OA
endif
endif
#############################################################################
BD=$(BUILD_DIR)/debug-$(PLATFORM)-$(ARCH)
BR=$(BUILD_DIR)/release-$(PLATFORM)-$(ARCH)
RDIR=$(MOUNT_DIR)/renderer
CMDIR=$(MOUNT_DIR)/qcommon
GDIR=$(MOUNT_DIR)/game
CGDIR=$(MOUNT_DIR)/cgame
BLIBDIR=$(MOUNT_DIR)/botlib
UIDIR=$(MOUNT_DIR)/ui
Q3UIDIR=$(MOUNT_DIR)/q3_ui
Q3ASMDIR=$(MOUNT_DIR)/tools/asm
LBURGDIR=$(MOUNT_DIR)/tools/lcc/lburg
Q3CPPDIR=$(MOUNT_DIR)/tools/lcc/cpp
Q3LCCETCDIR=$(MOUNT_DIR)/tools/lcc/etc
Q3LCCSRCDIR=$(MOUNT_DIR)/tools/lcc/src
TEMPDIR=/tmp
# version info
VERSION=$(shell git rev-list --all | wc -l)
#############################################################################
# SETUP AND BUILD -- LINUX
#############################################################################
## Defaults
LIB=lib
INSTALL=install
MKDIR=mkdir
ifeq ($(PLATFORM),linux)
ifeq ($(ARCH),alpha)
ARCH=axp
else
ifeq ($(ARCH),x86_64)
LIB=lib64
else
ifeq ($(ARCH),ppc64)
LIB=lib64
else
ifeq ($(ARCH),s390x)
LIB=lib64
endif
endif
endif
endif
BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe -DUSE_ICON
OPTIMIZE = -O3 -ffast-math -funroll-loops -fomit-frame-pointer
ifeq ($(ARCH),x86_64)
OPTIMIZE = -O3 -fomit-frame-pointer -ffast-math -funroll-loops \
-falign-loops=2 -falign-jumps=2 -falign-functions=2 \
-fstrength-reduce
# experimental x86_64 jit compiler! you need GNU as
HAVE_VM_COMPILED = true
else
ifeq ($(ARCH),i386)
OPTIMIZE = -O3 -march=i586 -fomit-frame-pointer -ffast-math \
-funroll-loops -falign-loops=2 -falign-jumps=2 \
-falign-functions=2 -fstrength-reduce
HAVE_VM_COMPILED=true
else
ifeq ($(ARCH),ppc)
BASE_CFLAGS += -maltivec
HAVE_VM_COMPILED=true
endif
ifeq ($(ARCH),ppc64)
BASE_CFLAGS += -maltivec
HAVE_VM_COMPILED=true
endif
ifeq ($(ARCH),sparc)
OPTIMIZE += -mtune=ultrasparc3 -mv8plus
HAVE_VM_COMPILED=true
endif
endif
endif
ifneq ($(HAVE_VM_COMPILED),true)
BASE_CFLAGS += -DNO_VM_COMPILED
endif
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared $(LDFLAGS)
THREAD_LIBS=-lpthread
LIBS=-ldl -lm
ifeq ($(ARCH),i386)
# linux32 make ...
BASE_CFLAGS += -m32
else
ifeq ($(ARCH),ppc64)
BASE_CFLAGS += -m64
endif
endif
DEBUG_CFLAGS = $(BASE_CFLAGS) -g -O0
RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE)
else # ifeq Linux
#############################################################################
# SETUP AND BUILD -- MAC OS X
#############################################################################
ifeq ($(PLATFORM),darwin)
HAVE_VM_COMPILED=true
CLIENT_LIBS=
OPTIMIZE=
BASE_CFLAGS = -Wall -Wimplicit -Wstrict-prototypes
ifeq ($(ARCH),ppc)
BASE_CFLAGS += -faltivec
OPTIMIZE += -O3
endif
ifeq ($(ARCH),ppc64)
BASE_CFLAGS += -faltivec
endif
ifeq ($(ARCH),i386)
OPTIMIZE += -march=prescott -mfpmath=sse
# x86 vm will crash without -mstackrealign since MMX instructions will be
# used no matter what and they corrupt the frame pointer in VM calls
BASE_CFLAGS += -mstackrealign
endif
BASE_CFLAGS += -fno-strict-aliasing -DMACOS_X -fno-common -pipe
BASE_CFLAGS += -D_THREAD_SAFE=1
OPTIMIZE += -ffast-math -falign-loops=16
ifneq ($(HAVE_VM_COMPILED),true)
BASE_CFLAGS += -DNO_VM_COMPILED
endif
DEBUG_CFLAGS = $(BASE_CFLAGS) -g -O0
RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE)
SHLIBEXT=dylib
SHLIBCFLAGS=-fPIC -fno-common
SHLIBLDFLAGS=-dynamiclib $(LDFLAGS)
NOTSHLIBCFLAGS=-mdynamic-no-pic
TOOLS_CFLAGS += -DMACOS_X
else # ifeq darwin
#############################################################################
# SETUP AND BUILD -- MINGW32
#############################################################################
ifeq ($(PLATFORM),mingw32)
ifndef WINDRES
WINDRES=windres
endif
ARCH=x86
BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -DUSE_ICON
# In the absence of wspiapi.h, require Windows XP or later
ifeq ($(shell test -e $(CMDIR)/wspiapi.h; echo $$?),1)
BASE_CFLAGS += -DWINVER=0x501
endif
OPTIMIZE = -O3 -march=i586 -fno-omit-frame-pointer -ffast-math \
-falign-loops=2 -funroll-loops -falign-jumps=2 -falign-functions=2 \
-fstrength-reduce
HAVE_VM_COMPILED = true
SHLIBEXT=dll
SHLIBCFLAGS=
SHLIBLDFLAGS=-shared $(LDFLAGS)
LIBS= -lws2_32 -lwinmm
CLIENT_LDFLAGS = -mwindows
CLIENT_LIBS = -lgdi32 -lole32 -lopengl32
ifeq ($(ARCH),x86)
# build 32bit
BASE_CFLAGS += -m32
endif
DEBUG_CFLAGS=$(BASE_CFLAGS) -g -O0
RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE)
else # ifeq mingw32
#############################################################################
# SETUP AND BUILD -- FREEBSD
#############################################################################
ifeq ($(PLATFORM),freebsd)
ifneq (,$(findstring alpha,$(shell uname -m)))
ARCH=axp
else #default to i386
ARCH=i386
endif #alpha test
BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
-DUSE_ICON $(SDL_CFLAGS)
ifeq ($(ARCH),axp)
BASE_CFLAGS += -DNO_VM_COMPILED
RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -ffast-math -funroll-loops \
-fomit-frame-pointer -fexpensive-optimizations
else
ifeq ($(ARCH),i386)
RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -mtune=pentiumpro \
-march=pentium -fomit-frame-pointer -pipe -ffast-math \
-falign-loops=2 -falign-jumps=2 -falign-functions=2 \
-funroll-loops -fstrength-reduce
HAVE_VM_COMPILED=true
else
BASE_CFLAGS += -DNO_VM_COMPILED
endif
endif
DEBUG_CFLAGS=$(BASE_CFLAGS) -g
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared $(LDFLAGS)
THREAD_LIBS=-lpthread
# don't need -ldl (FreeBSD)
LIBS=-lm
else # ifeq freebsd
#############################################################################
# SETUP AND BUILD -- OPENBSD
#############################################################################
ifeq ($(PLATFORM),openbsd)
#default to i386, no tests done on anything else
ARCH=i386
BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -DUSE_ICON $(SDL_CFLAGS)
BASE_CFLAGS += -DNO_VM_COMPILED -I/usr/X11R6/include -I/usr/local/include
RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 \
-march=pentium -fomit-frame-pointer -pipe -ffast-math \
-falign-loops=2 -falign-jumps=2 -falign-functions=2 \
-funroll-loops -fstrength-reduce
HAVE_VM_COMPILED=false
DEBUG_CFLAGS=$(BASE_CFLAGS) -g
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared $(LDFLAGS)
THREAD_LIBS=-lpthread
LIBS=-lm
else # ifeq openbsd
#############################################################################
# SETUP AND BUILD -- NETBSD
#############################################################################
ifeq ($(PLATFORM),netbsd)
ifeq ($(shell uname -m),i386)
ARCH=i386
endif
ifeq ($(shell uname -m),amd64)
ARCH=x86_64
endif
LIBS=-lm
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared $(LDFLAGS)
THREAD_LIBS=-lpthread
BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes
DEBUG_CFLAGS=$(BASE_CFLAGS) -g
else # ifeq netbsd
#############################################################################
# SETUP AND BUILD -- IRIX
#############################################################################
ifeq ($(PLATFORM),irix64)
ARCH=mips #default to MIPS
CC = c99
MKDIR = mkdir -p
BASE_CFLAGS=-Dstricmp=strcasecmp -Xcpluscomm -woff 1185 \
-I. -I$(ROOT)/usr/include -DNO_VM_COMPILED
RELEASE_CFLAGS=$(BASE_CFLAGS) -O3
DEBUG_CFLAGS=$(BASE_CFLAGS) -g
SHLIBEXT=so
SHLIBCFLAGS=
SHLIBLDFLAGS=-shared
LIBS=-ldl -lm -lgen
# FIXME: The X libraries probably aren't necessary?
CLIENT_LIBS=-L/usr/X11/$(LIB) $(SDL_LIBS) -lGL \
-lX11 -lXext -lm
else # ifeq IRIX
#############################################################################
# SETUP AND BUILD -- SunOS
#############################################################################
ifeq ($(PLATFORM),sunos)
CC=gcc
INSTALL=ginstall
MKDIR=gmkdir
COPYDIR="/usr/local/share/games/illusion"
ifneq (,$(findstring i86pc,$(shell uname -m)))
ARCH=i386
else #default to sparc
ARCH=sparc
endif
ifneq ($(ARCH),i386)
ifneq ($(ARCH),sparc)
$(error arch $(ARCH) is currently not supported)
endif
endif
BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe -DUSE_ICON
OPTIMIZE = -O3 -ffast-math -funroll-loops
ifeq ($(ARCH),sparc)
OPTIMIZE = -O3 -ffast-math \
-fstrength-reduce -falign-functions=2 \
-mtune=ultrasparc3 -mv8plus -mno-faster-structs \
-funroll-loops #-mv8plus
HAVE_VM_COMPILED=true
else
ifeq ($(ARCH),i386)
OPTIMIZE = -O3 -march=i586 -fomit-frame-pointer -ffast-math \
-funroll-loops -falign-loops=2 -falign-jumps=2 \
-falign-functions=2 -fstrength-reduce
HAVE_VM_COMPILED=true
BASE_CFLAGS += -m32
BASE_CFLAGS += -I/usr/X11/include/NVIDIA
CLIENT_LDFLAGS += -L/usr/X11/lib/NVIDIA -R/usr/X11/lib/NVIDIA
endif
endif
ifneq ($(HAVE_VM_COMPILED),true)
BASE_CFLAGS += -DNO_VM_COMPILED
endif
DEBUG_CFLAGS = $(BASE_CFLAGS) -ggdb -O0
RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE)
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared $(LDFLAGS)
THREAD_LIBS=-lpthread
LIBS=-lsocket -lnsl -ldl -lm
BOTCFLAGS=-O0
else # ifeq sunos
#############################################################################
# SETUP AND BUILD -- GENERIC
#############################################################################
BASE_CFLAGS=-DNO_VM_COMPILED
DEBUG_CFLAGS=$(BASE_CFLAGS) -g
RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared
endif #Linux
endif #darwin
endif #mingw32
endif #FreeBSD
endif #OpenBSD
endif #NetBSD
endif #IRIX
endif #SunOS
TARGETS =
ifneq ($(BUILD_GAME_SO),0)
TARGETS += \
$(B)/baseia/cgame$(ARCH).$(SHLIBEXT) \
$(B)/baseia/qagame$(ARCH).$(SHLIBEXT) \
$(B)/baseia/ui$(ARCH).$(SHLIBEXT)
endif
ifneq ($(BUILD_GAME_QVM),0)
ifneq ($(CROSS_COMPILING),1)
TARGETS += \
$(B)/baseia/vm/cgame.qvm \
$(B)/baseia/vm/qagame.qvm \
$(B)/baseia/vm/ui.qvm
endif
endif
ifneq ($(BUILD_GAME_PK3),0)
TARGETS += $(B)/baseia/pak0.pk3
endif
ifdef DEFAULT_BASEDIR
BASE_CFLAGS += -DDEFAULT_BASEDIR=\\\"$(DEFAULT_BASEDIR)\\\"
endif
ifeq ($(GENERATE_DEPENDENCIES),1)
DEPEND_CFLAGS = -MMD
else
DEPEND_CFLAGS =
endif
BASE_CFLAGS += -DPRODUCT_VERSION=\\\"$(VERSION)\\\"
ifeq ($(V),1)
echo_cmd=@:
Q=
else
echo_cmd=@echo
Q=@
endif
ifeq ($(GENERATE_DEPENDENCIES),1)
DO_QVM_DEP=cat $(@:%.o=%.d) | sed -e 's/\.o/\.asm/g' >> $(@:%.o=%.d)
endif
define DO_SHLIB_CC
$(echo_cmd) "SHLIB_CC $<"
$(Q)$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
$(Q)$(DO_QVM_DEP)
endef
define DO_GAME_CC
$(echo_cmd) "GAME_CC $<"
$(Q)$(CC) -DQAGAME $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
$(Q)$(DO_QVM_DEP)
endef
define DO_CGAME_CC
$(echo_cmd) "CGAME_CC $<"
$(Q)$(CC) -DCGAME $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
$(Q)$(DO_QVM_DEP)
endef
define DO_UI_CC
$(echo_cmd) "UI_CC $<"
$(Q)$(CC) -DUI $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
$(Q)$(DO_QVM_DEP)
endef
define DO_AS
$(echo_cmd) "AS $<"
$(Q)$(CC) $(CFLAGS) -x assembler-with-cpp -o $@ -c $<
endef
#############################################################################
# MAIN TARGETS
#############################################################################
default: release
all: debug release
debug:
@$(MAKE) targets B=$(BD) CFLAGS="$(CFLAGS) $(DEPEND_CFLAGS) \
$(DEBUG_CFLAGS)" V=$(V)
release:
@$(MAKE) targets B=$(BR) CFLAGS="$(CFLAGS) $(DEPEND_CFLAGS) \
$(RELEASE_CFLAGS)" V=$(V)
# Create the build directories, check libraries and print out
# an informational message, then start building
targets: makedirs
@echo ""
@echo "Building Illusion Arena in $(B):"
@echo " PLATFORM: $(PLATFORM)"
@echo " ARCH: $(ARCH)"
@echo " VERSION: $(VERSION)"
@echo " COMPILE_PLATFORM: $(COMPILE_PLATFORM)"
@echo " COMPILE_ARCH: $(COMPILE_ARCH)"
@echo " CC: $(CC)"
@echo ""
ifneq ($(TARGETS),)
@$(MAKE) $(TARGETS) V=$(V)
endif
makedirs:
@if [ ! -d $(BUILD_DIR) ];then $(MKDIR) $(BUILD_DIR);fi
@if [ ! -d $(B) ];then $(MKDIR) $(B);fi
@if [ ! -d $(B)/baseia ];then $(MKDIR) $(B)/baseia;fi
@if [ ! -d $(B)/baseia/cgame ];then $(MKDIR) $(B)/baseia/cgame;fi
@if [ ! -d $(B)/baseia/game ];then $(MKDIR) $(B)/baseia/game;fi
@if [ ! -d $(B)/baseia/ui ];then $(MKDIR) $(B)/baseia/ui;fi
@if [ ! -d $(B)/baseia/qcommon ];then $(MKDIR) $(B)/baseia/qcommon;fi
@if [ ! -d $(B)/baseia/vm ];then $(MKDIR) $(B)/baseia/vm;fi
@if [ ! -d $(B)/tools ];then $(MKDIR) $(B)/tools;fi
@if [ ! -d $(B)/tools/asm ];then $(MKDIR) $(B)/tools/asm;fi
@if [ ! -d $(B)/tools/etc ];then $(MKDIR) $(B)/tools/etc;fi
@if [ ! -d $(B)/tools/rcc ];then $(MKDIR) $(B)/tools/rcc;fi
@if [ ! -d $(B)/tools/cpp ];then $(MKDIR) $(B)/tools/cpp;fi
@if [ ! -d $(B)/tools/lburg ];then $(MKDIR) $(B)/tools/lburg;fi
#############################################################################
# QVM BUILD TOOLS
#############################################################################
include include/qvm.mk
#############################################################################
## BASEQ3 CGAME
#############################################################################
Q3CGOBJ_ = \
$(B)/baseia/cgame/cg_main.o \
$(B)/baseia/game/bg_misc.o \
$(B)/baseia/game/bg_lib.o \
$(B)/baseia/game/bg_pmove.o \
$(B)/baseia/game/bg_slidemove.o \
$(B)/baseia/cgame/cg_challenges.o \
$(B)/baseia/cgame/cg_consolecmds.o \
$(B)/baseia/cgame/cg_draw.o \
$(B)/baseia/cgame/cg_drawtools.o \
$(B)/baseia/cgame/cg_effects.o \
$(B)/baseia/cgame/cg_ents.o \
$(B)/baseia/cgame/cg_event.o \
$(B)/baseia/cgame/cg_info.o \
$(B)/baseia/cgame/cg_localents.o \
$(B)/baseia/cgame/cg_marks.o \
$(B)/baseia/cgame/cg_players.o \
$(B)/baseia/cgame/cg_playerstate.o \
$(B)/baseia/cgame/cg_predict.o \
$(B)/baseia/cgame/cg_scoreboard.o \
$(B)/baseia/cgame/cg_servercmds.o \
$(B)/baseia/cgame/cg_snapshot.o \
$(B)/baseia/cgame/cg_unlagged.o \
$(B)/baseia/cgame/cg_view.o \
$(B)/baseia/cgame/cg_weapons.o \
\
$(B)/baseia/qcommon/q_math.o \
$(B)/baseia/qcommon/q_shared.o
Q3CGOBJ = $(Q3CGOBJ_) $(B)/baseia/cgame/cg_syscalls.o
Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm)
$(B)/baseia/cgame$(ARCH).$(SHLIBEXT): $(Q3CGOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ)
$(B)/baseia/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM)
$(echo_cmd) "Q3ASM $@"
$(Q)$(Q3ASM) -o $@ $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm
#############################################################################
## BASEQ3 GAME
#############################################################################
Q3GOBJ_ = \
$(B)/baseia/game/g_main.o \
$(B)/baseia/game/ai_chat.o \
$(B)/baseia/game/ai_cmd.o \
$(B)/baseia/game/ai_dmnet.o \
$(B)/baseia/game/ai_dmq3.o \
$(B)/baseia/game/ai_main.o \
$(B)/baseia/game/ai_team.o \
$(B)/baseia/game/bg_misc.o \
$(B)/baseia/game/bg_lib.o \
$(B)/baseia/game/bg_pmove.o \
$(B)/baseia/game/bg_slidemove.o \
$(B)/baseia/game/g_active.o \
$(B)/baseia/game/g_arenas.o \
$(B)/baseia/game/g_admin.o \
$(B)/baseia/game/g_bot.o \
$(B)/baseia/game/g_client.o \
$(B)/baseia/game/g_cmds.o \
$(B)/baseia/game/g_cmds_ext.o \
$(B)/baseia/game/g_cmds_ia.o \
$(B)/baseia/game/g_combat.o \
$(B)/baseia/game/g_items.o \
$(B)/baseia/game/bg_alloc.o \
$(B)/baseia/game/g_fileops.o \
$(B)/baseia/game/g_killspree.o \
$(B)/baseia/game/g_misc.o \
$(B)/baseia/game/g_missile.o \
$(B)/baseia/game/g_mover.o \
$(B)/baseia/game/g_playerstore.o \
$(B)/baseia/game/g_session.o \
$(B)/baseia/game/g_spawn.o \
$(B)/baseia/game/g_svcmds.o \
$(B)/baseia/game/g_svcmds_ext.o \
$(B)/baseia/game/g_target.o \
$(B)/baseia/game/g_team.o \
$(B)/baseia/game/g_trigger.o \
$(B)/baseia/game/g_unlagged.o \
$(B)/baseia/game/g_utils.o \
$(B)/baseia/game/g_vote.o \
$(B)/baseia/game/g_weapon.o \
\
$(B)/baseia/qcommon/q_math.o \
$(B)/baseia/qcommon/q_shared.o
Q3GOBJ = $(Q3GOBJ_) $(B)/baseia/game/g_syscalls.o
Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm)
$(B)/baseia/qagame$(ARCH).$(SHLIBEXT): $(Q3GOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ)
$(B)/baseia/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM)
$(echo_cmd) "Q3ASM $@"
$(Q)$(Q3ASM) -o $@ $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm
#############################################################################
## BASEQ3 UI
#############################################################################
Q3UIOBJ_ = \
$(B)/baseia/ui/ui_main.o \
$(B)/baseia/game/bg_misc.o \
$(B)/baseia/game/bg_lib.o \
$(B)/baseia/ui/ui_addbots.o \
$(B)/baseia/ui/ui_atoms.o \
$(B)/baseia/ui/ui_cdkey.o \
$(B)/baseia/ui/ui_challenges.o \
$(B)/baseia/ui/ui_cinematics.o \
$(B)/baseia/ui/ui_confirm.o \
$(B)/baseia/ui/ui_connect.o \
$(B)/baseia/ui/ui_controls2.o \
$(B)/baseia/ui/ui_credits.o \
$(B)/baseia/ui/ui_demo2.o \
$(B)/baseia/ui/ui_display.o \
$(B)/baseia/ui/ui_firstconnect.o \
$(B)/baseia/ui/ui_gameinfo.o \
$(B)/baseia/ui/ui_ingame.o \
$(B)/baseia/ui/ui_loadconfig.o \
$(B)/baseia/ui/ui_menu.o \
$(B)/baseia/ui/ui_mfield.o \
$(B)/baseia/ui/ui_mods.o \
$(B)/baseia/ui/ui_network.o \
$(B)/baseia/ui/ui_options.o \
$(B)/baseia/ui/ui_password.o \
$(B)/baseia/ui/ui_playermodel.o \
$(B)/baseia/ui/ui_players.o \
$(B)/baseia/ui/ui_playersettings.o \
$(B)/baseia/ui/ui_preferences.o \
$(B)/baseia/ui/ui_qmenu.o \
$(B)/baseia/ui/ui_removebots.o \
$(B)/baseia/ui/ui_saveconfig.o \
$(B)/baseia/ui/ui_serverinfo.o \
$(B)/baseia/ui/ui_servers2.o \
$(B)/baseia/ui/ui_setup.o \
$(B)/baseia/ui/ui_sound.o \
$(B)/baseia/ui/ui_sparena.o \
$(B)/baseia/ui/ui_specifyserver.o \
$(B)/baseia/ui/ui_splevel.o \
$(B)/baseia/ui/ui_sppostgame.o \
$(B)/baseia/ui/ui_spskill.o \
$(B)/baseia/ui/ui_startserver.o \
$(B)/baseia/ui/ui_team.o \
$(B)/baseia/ui/ui_teamorders.o \
$(B)/baseia/ui/ui_video.o \
$(B)/baseia/ui/ui_votemenu.o \
$(B)/baseia/ui/ui_votemenu_fraglimit.o \
$(B)/baseia/ui/ui_votemenu_timelimit.o \
$(B)/baseia/ui/ui_votemenu_gametype.o \
$(B)/baseia/ui/ui_votemenu_kick.o \
$(B)/baseia/ui/ui_votemenu_map.o \
$(B)/baseia/ui/ui_votemenu_custom.o \
\
$(B)/baseia/qcommon/q_math.o \
$(B)/baseia/qcommon/q_shared.o
Q3UIOBJ = $(Q3UIOBJ_)
Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm)
$(B)/baseia/ui$(ARCH).$(SHLIBEXT): $(Q3UIOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ)
$(B)/baseia/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM)
$(echo_cmd) "Q3ASM $@"
$(Q)$(Q3ASM) -o $@ $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm
#############################################################################
## GAME MODULE RULES
#############################################################################
include include/game.mk
#############################################################################
# GAME DATA FILES
#############################################################################
include include/pk3.mk
#############################################################################
# MISC
#############################################################################
OBJ = $(Q3OBJ) $(Q3POBJ) $(Q3POBJ_SMP) $(Q3DOBJ) \
$(MPGOBJ) $(Q3GOBJ) $(Q3CGOBJ) $(MPCGOBJ) $(Q3UIOBJ) $(MPUIOBJ) \
$(MPGVMOBJ) $(Q3GVMOBJ) $(Q3CGVMOBJ) $(MPCGVMOBJ) $(Q3UIVMOBJ) $(MPUIVMOBJ)
TOOLSOBJ = $(LBURGOBJ) $(Q3CPPOBJ) $(Q3RCCOBJ) $(Q3LCCOBJ) $(Q3ASMOBJ)
copyfiles: release
@if [ ! -d $(COPYDIR)/code ]; then echo "You need to set COPYDIR to where your I::A data is!"; fi
-$(MKDIR) -p -m 0755 $(COPYDIR)/code
ifneq ($(BUILD_GAME_SO),0)
$(INSTALL) -s -m 0755 $(BR)/baseia/cgame$(ARCH).$(SHLIBEXT) \
$(COPYDIR)/baseia/.
$(INSTALL) -s -m 0755 $(BR)/baseia/qagame$(ARCH).$(SHLIBEXT) \
$(COPYDIR)/baseia/.
$(INSTALL) -s -m 0755 $(BR)/baseia/ui$(ARCH).$(SHLIBEXT) \
$(COPYDIR)/baseia/.
endif
clean: clean-debug clean-release
clean-debug:
@$(MAKE) clean2 B=$(BD)
clean-release:
@$(MAKE) clean2 B=$(BR)
clean2:
@echo "CLEAN $(B)"
@rm -f $(OBJ)
@rm -f $(OBJ_D_FILES)
@rm -f $(TARGETS)
toolsclean: toolsclean-debug toolsclean-release
toolsclean-debug:
@$(MAKE) toolsclean2 B=$(BD)
toolsclean-release:
@$(MAKE) toolsclean2 B=$(BR)
toolsclean2:
@echo "TOOLS_CLEAN $(B)"
@rm -f $(TOOLSOBJ)
@rm -f $(TOOLSOBJ_D_FILES)
@rm -f $(LBURG) $(DAGCHECK_C) $(Q3RCC) $(Q3CPP) $(Q3LCC) $(Q3ASM)
distclean: clean toolsclean
@rm -rf $(BUILD_DIR)
dist:
rm -rf ia-$(VERSION)
svn export . ia-$(VERSION)
tar --owner=root --group=root --force-local -cjf ia-$(VERSION).tar.bz2 ia-$(VERSION)
rm -rf ia-$(VERSION)
#############################################################################
# DEPENDENCIES
#############################################################################
OBJ_D_FILES=$(filter %.d,$(OBJ:%.o=%.d))
TOOLSOBJ_D_FILES=$(filter %.d,$(TOOLSOBJ:%.o=%.d))
-include $(OBJ_D_FILES) $(TOOLSOBJ_D_FILES)
.PHONY: all clean clean2 clean-debug clean-release copyfiles \
debug default dist distclean installer makedirs \
release targets \
toolsclean toolsclean2 toolsclean-debug toolsclean-release