Unfinished Wayland PR (#1)

moved from the github repo.

current progress:

<img width="389" alt="image.png" src="attachments/6a2cb365-7348-44b4-8fa7-9980df965a67">

Other notes:

- took the opportunity to remove MwLLSetBackground which I was told was deprecated
- Updated .gitignore to more accurately cover/remove example binaries
- Uses OpenGL as the backend.
- New LL function for swapping buffers, MwLLEndDraw
- [TODO] Uses weak linking for all libraries so that systems that don't support Wayland or even have it installed can launch without it.

Reviewed-on: https://gitea.nishi.boats/pyrite-dev/milsko/pulls/1
Co-authored-by: IoIxD <alphaproject217@gmail.com>
Co-committed-by: IoIxD <alphaproject217@gmail.com>
This commit is contained in:
IoIxD
2025-12-09 20:11:01 -06:00
committed by IoI_xD
parent 6f331d613d
commit 9a4c74ad93
18 changed files with 1424 additions and 12 deletions

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/*!
* @file Mw/LowLevel/Wayland.h
* @brief Work in progress Wayland Backend
* @warning This is used internally.
* @warning This is disabled by default.
*/
#ifndef __MW_LOWLEVEL_WAYLAND_H__
#define __MW_LOWLEVEL_WAYLAND_H__
#include <Mw/MachDep.h>
#include <Mw/TypeDefs.h>
#include <Mw/LowLevel.h>
#include <wayland-client-protocol.h>
#include <wayland-egl.h>
#include <EGL/egl.h>
#include <GL/gl.h>
#include <GL/glext.h>
#include <wayland-client.h>
#include <xkbcommon/xkbcommon.h>
MWDECL int MwLLWaylandCallInit(void);
#ifndef WL_PROTOCOLS_DEFINED
#define WL_PROTOCOLS_DEFINED
#include "Wayland/xdg-shell-client-protocol.h"
#include "Wayland/xdg-decoration-client-protocol.h"
#include "Wayland/cursor-shape-client-protocol.h"
#endif
struct _MwLLWayland;
typedef struct wayland_protocol {
void* listener;
void* context;
} wayland_protocol_t;
typedef wayland_protocol_t*(wl_setup_func)(MwU32, struct _MwLLWayland*);
struct _MwLLWaylandTopLevel {
struct xdg_surface* xdg_surface;
struct xdg_toplevel* xdg_top_level;
struct xdg_toplevel_listener xdg_toplevel_listener;
struct xdg_surface_listener xdg_surface_listener;
struct xkb_context* xkb_context;
struct xkb_keymap* xkb_keymap;
struct xkb_state* xkb_state;
MwBool compositor_created;
MwBool xdg_wm_base_created;
MwBool xdg_surface_created;
};
struct _MwLLWayland {
struct _MwLLCommon common;
/* Pointer for data that's only loaded if the widget is a toplevel */
struct _MwLLWaylandTopLevel* toplevel;
enum {
MWLL_WAYLAND_TOPLEVEL = 0,
MWLL_WAYLAND_SUBLEVEL = 1, /* Sublevels are surfaces that have the toplevel as a parent. They could be implemented as subsurfaces if we ever switch away from OpenGL. Some parts of the code also call them subwidgets. */
} type;
/* Map of Wayland interfaces to their relevant setup functions. */
struct {
const char* key;
wl_setup_func* value;
}* wl_protocol_setup_map;
/* Map of Wayland interfaces to any information we keep about them once we've registered them. */
struct {
const char* key;
wayland_protocol_t* value;
}* wl_protocol_map;
struct wl_display* display;
struct wl_registry* registry;
struct wl_compositor* compositor;
struct wl_subcompositor* subcompositor;
struct wl_surface* surface;
struct wl_registry_listener registry_listener;
struct wl_event_queue* event_queue;
EGLNativeWindowType egl_window_native;
EGLDisplay egl_display;
EGLContext egl_context;
EGLSurface egl_surface;
EGLConfig egl_config;
MwLL* sublevels; /* stb_ds managed array of any sublevels */
MwBool configured; /* Whether or not xdg_toplevel_configure has run once */
MwBool egl_setup; /* Whether or not EGL has been set up */
MwBool has_set_xy /* Whether or not MwSetXY has been called */;
int resize_counter; /* Counter that's for a hack in event_loop */
MwU32 x, y, ww, wh; /* Window position */
MwU32 lw, lh; /* Last known window position */
MwPoint cur_mouse_pos; /* Currently known mouse position */
struct timeval timer;
MwU64 cooldown_timer;
MwU64 cooldown_timer_epoch;
MwLL parent;
MwLL topmost_parent; /* The parent at the top of all the other parents. Usually a toplevel. */
};
struct _MwLLWaylandColor {
struct _MwLLCommonColor common;
};
struct _MwLLWaylandPixmap {
struct _MwLLCommonPixmap common;
GLuint texture;
MwBool texture_deleted;
};
#endif

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*protocol.h

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Folder for wayland-scanner to place any of its files.