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Unfinished Wayland PR (#1)
moved from the github repo. current progress: <img width="389" alt="image.png" src="attachments/6a2cb365-7348-44b4-8fa7-9980df965a67"> Other notes: - took the opportunity to remove MwLLSetBackground which I was told was deprecated - Updated .gitignore to more accurately cover/remove example binaries - Uses OpenGL as the backend. - New LL function for swapping buffers, MwLLEndDraw - [TODO] Uses weak linking for all libraries so that systems that don't support Wayland or even have it installed can launch without it. Reviewed-on: https://gitea.nishi.boats/pyrite-dev/milsko/pulls/1 Co-authored-by: IoIxD <alphaproject217@gmail.com> Co-committed-by: IoIxD <alphaproject217@gmail.com>
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include/Mw/LowLevel/Wayland.h
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121
include/Mw/LowLevel/Wayland.h
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/*!
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* @file Mw/LowLevel/Wayland.h
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* @brief Work in progress Wayland Backend
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* @warning This is used internally.
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* @warning This is disabled by default.
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*/
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#ifndef __MW_LOWLEVEL_WAYLAND_H__
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#define __MW_LOWLEVEL_WAYLAND_H__
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#include <Mw/MachDep.h>
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#include <Mw/TypeDefs.h>
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#include <Mw/LowLevel.h>
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#include <wayland-client-protocol.h>
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#include <wayland-egl.h>
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#include <EGL/egl.h>
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include <wayland-client.h>
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#include <xkbcommon/xkbcommon.h>
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MWDECL int MwLLWaylandCallInit(void);
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#ifndef WL_PROTOCOLS_DEFINED
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#define WL_PROTOCOLS_DEFINED
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#include "Wayland/xdg-shell-client-protocol.h"
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#include "Wayland/xdg-decoration-client-protocol.h"
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#include "Wayland/cursor-shape-client-protocol.h"
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#endif
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struct _MwLLWayland;
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typedef struct wayland_protocol {
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void* listener;
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void* context;
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} wayland_protocol_t;
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typedef wayland_protocol_t*(wl_setup_func)(MwU32, struct _MwLLWayland*);
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struct _MwLLWaylandTopLevel {
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struct xdg_surface* xdg_surface;
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struct xdg_toplevel* xdg_top_level;
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struct xdg_toplevel_listener xdg_toplevel_listener;
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struct xdg_surface_listener xdg_surface_listener;
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struct xkb_context* xkb_context;
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struct xkb_keymap* xkb_keymap;
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struct xkb_state* xkb_state;
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MwBool compositor_created;
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MwBool xdg_wm_base_created;
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MwBool xdg_surface_created;
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};
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struct _MwLLWayland {
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struct _MwLLCommon common;
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/* Pointer for data that's only loaded if the widget is a toplevel */
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struct _MwLLWaylandTopLevel* toplevel;
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enum {
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MWLL_WAYLAND_TOPLEVEL = 0,
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MWLL_WAYLAND_SUBLEVEL = 1, /* Sublevels are surfaces that have the toplevel as a parent. They could be implemented as subsurfaces if we ever switch away from OpenGL. Some parts of the code also call them subwidgets. */
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} type;
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/* Map of Wayland interfaces to their relevant setup functions. */
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struct {
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const char* key;
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wl_setup_func* value;
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}* wl_protocol_setup_map;
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/* Map of Wayland interfaces to any information we keep about them once we've registered them. */
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struct {
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const char* key;
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wayland_protocol_t* value;
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}* wl_protocol_map;
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struct wl_display* display;
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struct wl_registry* registry;
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struct wl_compositor* compositor;
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struct wl_subcompositor* subcompositor;
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struct wl_surface* surface;
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struct wl_registry_listener registry_listener;
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struct wl_event_queue* event_queue;
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EGLNativeWindowType egl_window_native;
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EGLDisplay egl_display;
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EGLContext egl_context;
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EGLSurface egl_surface;
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EGLConfig egl_config;
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MwLL* sublevels; /* stb_ds managed array of any sublevels */
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MwBool configured; /* Whether or not xdg_toplevel_configure has run once */
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MwBool egl_setup; /* Whether or not EGL has been set up */
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MwBool has_set_xy /* Whether or not MwSetXY has been called */;
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int resize_counter; /* Counter that's for a hack in event_loop */
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MwU32 x, y, ww, wh; /* Window position */
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MwU32 lw, lh; /* Last known window position */
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MwPoint cur_mouse_pos; /* Currently known mouse position */
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struct timeval timer;
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MwU64 cooldown_timer;
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MwU64 cooldown_timer_epoch;
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MwLL parent;
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MwLL topmost_parent; /* The parent at the top of all the other parents. Usually a toplevel. */
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};
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struct _MwLLWaylandColor {
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struct _MwLLCommonColor common;
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};
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struct _MwLLWaylandPixmap {
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struct _MwLLCommonPixmap common;
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GLuint texture;
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MwBool texture_deleted;
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};
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#endif
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1
include/Mw/LowLevel/Wayland/.gitignore
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include/Mw/LowLevel/Wayland/.gitignore
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*protocol.h
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1
include/Mw/LowLevel/Wayland/README.md
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1
include/Mw/LowLevel/Wayland/README.md
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Folder for wayland-scanner to place any of its files.
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