mirror of
https://gitea.nishi.boats/pyrite-dev/milsko
synced 2026-01-10 19:33:28 +00:00
better layout
git-svn-id: http://svn2.nishi.boats/svn/milsko/trunk@343 b9cfdab3-6d41-4d17-bbe4-086880011989
This commit is contained in:
159
examples/gldemos/boing.c
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159
examples/gldemos/boing.c
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@@ -0,0 +1,159 @@
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/* $Id$ */
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#define TITLE "boing"
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#include "glutlayer.c"
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/*
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* Bouncing ball demo.
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*
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* This program is in the public domain
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*
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* Brian Paul
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*/
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#include <math.h>
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#include <stdlib.h>
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#define COS(X) cos((X) * 3.14159 / 180.0)
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#define SIN(X) sin((X) * 3.14159 / 180.0)
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#define RED 1.0, 0.0, 0.0
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#define WHITE 1.0, 1.0, 1.0
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#define CYAN 0.0, 1.0, 1.0
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GLuint Ball;
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GLenum Mode;
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GLfloat Zrot = 0.0, Zstep = 6.0;
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GLfloat Xpos = 0.0, Ypos = 1.0;
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GLfloat Xvel = 0.2, Yvel = 0.0;
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GLfloat Xmin = -4.0, Xmax = 4.0;
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GLfloat Ymin = -3.8, Ymax = 4.0;
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GLfloat G = -0.1;
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static GLuint make_ball(void) {
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GLuint list;
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GLfloat a, b;
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GLfloat da = 18.0, db = 18.0;
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GLfloat radius = 1.0;
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GLuint color;
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GLfloat x, y, z;
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list = glGenLists(1);
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glNewList(list, GL_COMPILE);
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color = 0;
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for(a = -90.0; a + da <= 90.0; a += da) {
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glBegin(GL_QUAD_STRIP);
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for(b = 0.0; b <= 360.0; b += db) {
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if(color) {
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glColor3f(RED);
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} else {
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glColor3f(WHITE);
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}
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x = COS(b) * COS(a);
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y = SIN(b) * COS(a);
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z = SIN(a);
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glVertex3f(x, y, z);
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x = radius * COS(b) * COS(a + da);
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y = radius * SIN(b) * COS(a + da);
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z = radius * SIN(a + da);
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glVertex3f(x, y, z);
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color = 1 - color;
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}
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glEnd();
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}
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glEndList();
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return list;
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}
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static void reshape(int width, int height) {
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glViewport(0, 0, (GLint)width, (GLint)height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(-6.0, 6.0, -6.0, 6.0, -6.0, 6.0);
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glMatrixMode(GL_MODELVIEW);
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}
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static void draw(void) {
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GLint i;
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glClear(GL_COLOR_BUFFER_BIT);
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glColor3f(CYAN);
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glBegin(GL_LINES);
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for(i = -5; i <= 5; i++) {
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glVertex2i(i, -5);
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glVertex2i(i, 5);
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}
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for(i = -5; i <= 5; i++) {
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glVertex2i(-5, i);
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glVertex2i(5, i);
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}
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for(i = -5; i <= 5; i++) {
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glVertex2i(i, -5);
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glVertex2f(i * 1.15, -5.9);
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}
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glVertex2f(-5.3, -5.35);
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glVertex2f(5.3, -5.35);
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glVertex2f(-5.75, -5.9);
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glVertex2f(5.75, -5.9);
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glEnd();
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glPushMatrix();
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glTranslatef(Xpos, Ypos, 0.0);
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glScalef(2.0, 2.0, 2.0);
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glRotatef(8.0, 0.0, 0.0, 1.0);
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glRotatef(90.0, 1.0, 0.0, 0.0);
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glRotatef(Zrot, 0.0, 0.0, 1.0);
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glCallList(Ball);
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glPopMatrix();
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glFlush();
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}
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static void idle(void) {
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static float vel0 = -100.0;
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Zrot += Zstep;
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Xpos += Xvel;
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if(Xpos >= Xmax) {
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Xpos = Xmax;
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Xvel = -Xvel;
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Zstep = -Zstep;
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}
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if(Xpos <= Xmin) {
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Xpos = Xmin;
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Xvel = -Xvel;
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Zstep = -Zstep;
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}
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Ypos += Yvel;
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Yvel += G;
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if(Ypos < Ymin) {
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Ypos = Ymin;
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if(vel0 == -100.0)
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vel0 = fabs(Yvel);
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Yvel = vel0;
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}
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}
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static void init(void) {
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Ball = make_ball();
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glCullFace(GL_BACK);
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glEnable(GL_CULL_FACE);
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glDisable(GL_DITHER);
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glShadeModel(GL_FLAT);
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}
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static void key(int k) {
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(void)k;
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}
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160
examples/gldemos/clock.c
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160
examples/gldemos/clock.c
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@@ -0,0 +1,160 @@
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/* $Id$ */
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#include <Mw/Milsko.h>
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#include <Mw/Widget/OpenGL.h>
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#include <time.h>
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MwWidget window, opengl, ldate, ltime;
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time_t last = 0;
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struct tm* tm;
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int br, bg, bb;
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int fr, fg, fb;
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double deg2rad(double deg) {
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return (360.0 - deg) / 180.0 * M_PI;
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}
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void tick(MwWidget handle, void* user, void* call) {
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time_t t = time(NULL);
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int i;
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double rad;
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int render = 0;
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int w = MwGetInteger(opengl, MwNwidth);
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int h = MwGetInteger(opengl, MwNheight);
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if(last != t) {
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char* wday[] = {"Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"};
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char* mon[] = {"Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec"};
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char buf[512];
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tm = localtime(&t);
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sprintf(buf, "%s %02d %s", mon[tm->tm_mon], tm->tm_mday, wday[tm->tm_wday]);
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MwSetText(ldate, MwNtext, buf);
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sprintf(buf, "%02d:%02d %s", tm->tm_hour % 12, tm->tm_min, tm->tm_hour >= 12 ? "PM" : "AM");
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MwSetText(ltime, MwNtext, buf);
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render = 1;
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last = t;
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}
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MwOpenGLMakeCurrent(opengl);
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glClearColor(br / 255.0, bg / 255.0, bb / 255.0, 1);
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glClear(GL_COLOR_BUFFER_BIT);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(-1, 1, -1, 1, 0, 100);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glLineWidth(2);
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for(i = 0; i < 12; i++) {
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rad = deg2rad(30.0 * i);
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glPointSize((i % 3) ? 2 : 5);
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glBegin(GL_POINTS);
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glColor3f(fr / 255.0, fg / 255.0, fb / 255.0);
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glVertex2f(cos(rad) * 0.85, sin(rad) * 0.85);
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glEnd();
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}
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rad = deg2rad((tm->tm_hour % 12) * 30 + (tm->tm_min / 2) - 90);
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glBegin(GL_LINES);
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glVertex2f(0, 0);
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glVertex2f(cos(rad) * 0.3, sin(rad) * 0.3);
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glEnd();
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rad = deg2rad(tm->tm_min * 6 - 90);
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glBegin(GL_LINES);
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glVertex2f(0, 0);
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glVertex2f(cos(rad) * 0.5, sin(rad) * 0.5);
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glEnd();
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if(render && w > 0 && h > 0) {
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unsigned char* buffer = malloc(w * h * 4);
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MwLLPixmap px;
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int j;
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glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
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for(i = 0; i < h / 2; i++) {
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for(j = 0; j < w * 4; j++) {
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unsigned char b = buffer[i * w * 4 + j];
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buffer[i * w * 4 + j] = buffer[(h - i - 1) * w * 4 + j];
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buffer[(h - i - 1) * w * 4 + j] = b;
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}
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}
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px = MwLoadRaw(window, buffer, w, h);
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MwVaApply(window,
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MwNiconPixmap, px,
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NULL);
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MwLLDestroyPixmap(px);
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free(buffer);
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}
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MwOpenGLSwapBuffer(opengl);
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}
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void resize(MwWidget handle, void* user, void* call) {
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int w = MwGetInteger(handle, MwNwidth);
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int h = MwGetInteger(handle, MwNheight);
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MwVaApply(opengl,
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MwNwidth, w / 5 * 2,
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MwNheight, h,
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NULL);
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MwVaApply(ldate,
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MwNx, w / 5 * 2,
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MwNwidth, w - w / 5 * 2,
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MwNheight, h / 2,
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NULL);
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MwVaApply(ltime,
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MwNx, w / 5 * 2,
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MwNy, h / 2,
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MwNwidth, w - w / 5 * 2,
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MwNheight, h / 2,
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NULL);
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glViewport(0, 0, w / 5 * 2, h);
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}
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int main() {
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MwLLColor bgcolor, fgcolor;
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window = MwVaCreateWidget(MwWindowClass, "main", NULL, 0, 0, 250, 100,
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MwNtitle, "clock",
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NULL);
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bgcolor = MwParseColor(window, MwGetText(window, MwNbackground));
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MwGetColor(bgcolor, &br, &bg, &bb);
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fgcolor = MwParseColor(window, MwGetText(window, MwNforeground));
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MwGetColor(fgcolor, &fr, &fg, &fb);
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opengl = MwCreateWidget(MwOpenGLClass, "clock", window, 0, 0, 100, 100);
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ldate = MwVaCreateWidget(MwLabelClass, "date", window, 100, 0, 150, 50,
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MwNbold, 1,
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NULL);
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ltime = MwVaCreateWidget(MwLabelClass, "time", window, 100, 50, 150, 50,
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MwNbold, 1,
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NULL);
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MwAddUserHandler(window, MwNtickHandler, tick, NULL);
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MwAddUserHandler(window, MwNresizeHandler, resize, NULL);
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resize(window, NULL, NULL);
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tick(window, NULL, NULL);
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MwLoop(window);
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MwLLFreeColor(fgcolor);
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MwLLFreeColor(bgcolor);
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}
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79
examples/gldemos/cube.c
Normal file
79
examples/gldemos/cube.c
Normal file
@@ -0,0 +1,79 @@
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/* $Id$ */
|
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#define TITLE "cube"
|
||||
#include "glutlayer.c"
|
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||||
#include <GL/glu.h>
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||||
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||||
static double deg = 0;
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|
||||
static void draw(void) {
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int i;
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||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glPushMatrix();
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glRotatef(deg, 1, 0, 0);
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||||
glRotatef(deg, 0, 1, 0);
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glRotatef(deg, 0, 0, 1);
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for(i = 0; i < 6; i++) {
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if(i == 0) glColor3f(1, 0, 0);
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if(i == 1) glColor3f(0, 1, 0);
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||||
if(i == 2) glColor3f(1, 1, 0);
|
||||
if(i == 3) glColor3f(0, 0, 1);
|
||||
if(i == 4) glColor3f(1, 0, 1);
|
||||
if(i == 5) glColor3f(0, 1, 1);
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glNormal3f(0, 1, 0);
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||||
glVertex3f(-1, 1, -1);
|
||||
glVertex3f(-1, 1, 1);
|
||||
glVertex3f(1, 1, 1);
|
||||
glVertex3f(1, 1, -1);
|
||||
glEnd();
|
||||
|
||||
if(i < 3) glRotatef(90, 0, 0, 1);
|
||||
if(i == 3) glRotatef(90, 1, 0, 0);
|
||||
if(i == 4) glRotatef(180, 0, 0, 1);
|
||||
}
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
static void idle(void) {
|
||||
deg += 1.0;
|
||||
}
|
||||
|
||||
static void reshape(int width, int height) {
|
||||
GLfloat lpos[4];
|
||||
|
||||
lpos[0] = 1;
|
||||
lpos[1] = 1;
|
||||
lpos[2] = 1;
|
||||
lpos[3] = 0;
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(60, (double)width / height, 1, 100);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
gluLookAt(2, 2, 2, 0, 0, 0, 0, 1, 0);
|
||||
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, lpos);
|
||||
}
|
||||
|
||||
static void init(void) {
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_LIGHT0);
|
||||
glEnable(GL_COLOR_MATERIAL);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glEnable(GL_NORMALIZE);
|
||||
|
||||
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
|
||||
}
|
||||
|
||||
static void key(int k) {
|
||||
(void)k;
|
||||
}
|
||||
244
examples/gldemos/gears.c
Normal file
244
examples/gldemos/gears.c
Normal file
@@ -0,0 +1,244 @@
|
||||
/* $Id$ */
|
||||
#define TITLE "gears"
|
||||
#include "glutlayer.c"
|
||||
|
||||
/*
|
||||
* 3-D gear wheels. This program is in the public domain.
|
||||
*
|
||||
* Brian Paul
|
||||
*/
|
||||
|
||||
/* Conversion to GLUT by Mark J. Kilgard */
|
||||
|
||||
#include <math.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#ifndef M_PI
|
||||
#define M_PI 3.14159265
|
||||
#endif
|
||||
|
||||
/**
|
||||
|
||||
Draw a gear wheel. You'll probably want to call this function when
|
||||
building a display list since we do a lot of trig here.
|
||||
|
||||
Input: inner_radius - radius of hole at center
|
||||
outer_radius - radius at center of teeth
|
||||
width - width of gear
|
||||
teeth - number of teeth
|
||||
tooth_depth - depth of tooth
|
||||
|
||||
**/
|
||||
|
||||
static void gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, GLint teeth, GLfloat tooth_depth) {
|
||||
GLint i;
|
||||
GLfloat r0, r1, r2;
|
||||
GLfloat angle, da;
|
||||
GLfloat u, v, len;
|
||||
|
||||
r0 = inner_radius;
|
||||
r1 = outer_radius - tooth_depth / 2.0;
|
||||
r2 = outer_radius + tooth_depth / 2.0;
|
||||
|
||||
da = 2.0 * M_PI / teeth / 4.0;
|
||||
|
||||
glShadeModel(GL_FLAT);
|
||||
|
||||
glNormal3f(0.0, 0.0, 1.0);
|
||||
|
||||
/* draw front face */
|
||||
glBegin(GL_QUAD_STRIP);
|
||||
for(i = 0; i <= teeth; i++) {
|
||||
angle = i * 2.0 * M_PI / teeth;
|
||||
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
|
||||
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
|
||||
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
|
||||
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
|
||||
}
|
||||
glEnd();
|
||||
|
||||
/* draw front sides of teeth */
|
||||
glBegin(GL_QUADS);
|
||||
da = 2.0 * M_PI / teeth / 4.0;
|
||||
for(i = 0; i < teeth; i++) {
|
||||
angle = i * 2.0 * M_PI / teeth;
|
||||
|
||||
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
|
||||
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
|
||||
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
|
||||
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
|
||||
}
|
||||
glEnd();
|
||||
|
||||
glNormal3f(0.0, 0.0, -1.0);
|
||||
|
||||
/* draw back face */
|
||||
glBegin(GL_QUAD_STRIP);
|
||||
for(i = 0; i <= teeth; i++) {
|
||||
angle = i * 2.0 * M_PI / teeth;
|
||||
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
|
||||
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
|
||||
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
|
||||
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
|
||||
}
|
||||
glEnd();
|
||||
|
||||
/* draw back sides of teeth */
|
||||
glBegin(GL_QUADS);
|
||||
da = 2.0 * M_PI / teeth / 4.0;
|
||||
for(i = 0; i < teeth; i++) {
|
||||
angle = i * 2.0 * M_PI / teeth;
|
||||
|
||||
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
|
||||
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
|
||||
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
|
||||
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
|
||||
}
|
||||
glEnd();
|
||||
|
||||
/* draw outward faces of teeth */
|
||||
glBegin(GL_QUAD_STRIP);
|
||||
for(i = 0; i < teeth; i++) {
|
||||
angle = i * 2.0 * M_PI / teeth;
|
||||
|
||||
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
|
||||
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
|
||||
u = r2 * cos(angle + da) - r1 * cos(angle);
|
||||
v = r2 * sin(angle + da) - r1 * sin(angle);
|
||||
len = sqrt(u * u + v * v);
|
||||
u /= len;
|
||||
v /= len;
|
||||
glNormal3f(v, -u, 0.0);
|
||||
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
|
||||
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
|
||||
glNormal3f(cos(angle), sin(angle), 0.0);
|
||||
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
|
||||
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
|
||||
u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
|
||||
v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
|
||||
glNormal3f(v, -u, 0.0);
|
||||
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
|
||||
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
|
||||
glNormal3f(cos(angle), sin(angle), 0.0);
|
||||
}
|
||||
|
||||
glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
|
||||
glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
|
||||
|
||||
glEnd();
|
||||
|
||||
glShadeModel(GL_SMOOTH);
|
||||
|
||||
/* draw inside radius cylinder */
|
||||
glBegin(GL_QUAD_STRIP);
|
||||
for(i = 0; i <= teeth; i++) {
|
||||
angle = i * 2.0 * M_PI / teeth;
|
||||
|
||||
glNormal3f(-cos(angle), -sin(angle), 0.0);
|
||||
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
|
||||
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
|
||||
static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
|
||||
static GLint gear1, gear2, gear3;
|
||||
static GLfloat angle = 0.0;
|
||||
|
||||
static void draw(void) {
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glPushMatrix();
|
||||
glRotatef(view_rotx, 1.0, 0.0, 0.0);
|
||||
glRotatef(view_roty, 0.0, 1.0, 0.0);
|
||||
glRotatef(view_rotz, 0.0, 0.0, 1.0);
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(-3.0, -2.0, 0.0);
|
||||
glRotatef(angle, 0.0, 0.0, 1.0);
|
||||
glCallList(gear1);
|
||||
glPopMatrix();
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(3.1, -2.0, 0.0);
|
||||
glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
|
||||
glCallList(gear2);
|
||||
glPopMatrix();
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(-3.1, 4.2, 0.0);
|
||||
glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
|
||||
glCallList(gear3);
|
||||
glPopMatrix();
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
static void idle(void) {
|
||||
angle += 2.0;
|
||||
}
|
||||
|
||||
/* new window size or exposure */
|
||||
static void reshape(int width, int height) {
|
||||
GLfloat h = (GLfloat)height / (GLfloat)width;
|
||||
|
||||
glViewport(0, 0, (GLint)width, (GLint)height);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glTranslatef(0.0, 0.0, -40.0);
|
||||
}
|
||||
|
||||
static void init(void) {
|
||||
static GLfloat pos[4] =
|
||||
{5.0, 5.0, 10.0, 0.0};
|
||||
static GLfloat red[4] =
|
||||
{0.8, 0.1, 0.0, 1.0};
|
||||
static GLfloat green[4] =
|
||||
{0.0, 0.8, 0.2, 1.0};
|
||||
static GLfloat blue[4] =
|
||||
{0.2, 0.2, 1.0, 1.0};
|
||||
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, pos);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_LIGHT0);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
/* make the gears */
|
||||
gear1 = glGenLists(1);
|
||||
glNewList(gear1, GL_COMPILE);
|
||||
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
|
||||
gear(1.0, 4.0, 1.0, 20, 0.7);
|
||||
glEndList();
|
||||
|
||||
gear2 = glGenLists(1);
|
||||
glNewList(gear2, GL_COMPILE);
|
||||
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
|
||||
gear(0.5, 2.0, 2.0, 10, 0.7);
|
||||
glEndList();
|
||||
|
||||
gear3 = glGenLists(1);
|
||||
glNewList(gear3, GL_COMPILE);
|
||||
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
|
||||
gear(1.3, 2.0, 0.5, 10, 0.7);
|
||||
glEndList();
|
||||
|
||||
glEnable(GL_NORMALIZE);
|
||||
}
|
||||
|
||||
static void key(int k) {
|
||||
(void)k;
|
||||
|
||||
if(k == MwLLKeyLeft) {
|
||||
view_roty += 5.0;
|
||||
} else if(k == MwLLKeyRight) {
|
||||
view_roty -= 5.0;
|
||||
} else if(k == MwLLKeyUp) {
|
||||
view_rotx += 5.0;
|
||||
} else if(k == MwLLKeyDown) {
|
||||
view_rotx -= 5.0;
|
||||
}
|
||||
}
|
||||
64
examples/gldemos/glutlayer.c
Normal file
64
examples/gldemos/glutlayer.c
Normal file
@@ -0,0 +1,64 @@
|
||||
#include <Mw/Milsko.h>
|
||||
#include <Mw/Widget/OpenGL.h>
|
||||
|
||||
MwWidget opengl;
|
||||
|
||||
static void draw(void);
|
||||
static void idle(void);
|
||||
static void reshape(int width, int height);
|
||||
static void init(void);
|
||||
static void key(int k);
|
||||
|
||||
static void tick(MwWidget handle, void* user, void* client) {
|
||||
(void)handle;
|
||||
(void)user;
|
||||
(void)client;
|
||||
|
||||
draw();
|
||||
idle();
|
||||
|
||||
MwOpenGLSwapBuffer(opengl);
|
||||
}
|
||||
|
||||
static void resize(MwWidget handle, void* user, void* client) {
|
||||
int ww, wh;
|
||||
|
||||
(void)handle;
|
||||
(void)user;
|
||||
(void)client;
|
||||
|
||||
ww = MwGetInteger(handle, MwNwidth) - 100;
|
||||
wh = MwGetInteger(handle, MwNheight) - 100;
|
||||
|
||||
MwVaApply(opengl,
|
||||
MwNwidth, ww,
|
||||
MwNheight, wh,
|
||||
NULL);
|
||||
|
||||
reshape(ww, wh);
|
||||
}
|
||||
|
||||
static void key_pressed(MwWidget handle, void* user, void* client) {
|
||||
key(*(int*)client);
|
||||
}
|
||||
|
||||
int main() {
|
||||
MwWidget window;
|
||||
|
||||
window = MwVaCreateWidget(MwWindowClass, "main", NULL, MwDEFAULT, MwDEFAULT, 500, 500,
|
||||
MwNtitle, TITLE,
|
||||
NULL);
|
||||
opengl = MwCreateWidget(MwOpenGLClass, "opengl", window, 50, 50, 400, 400);
|
||||
|
||||
MwOpenGLMakeCurrent(opengl);
|
||||
|
||||
init();
|
||||
reshape(400, 400);
|
||||
|
||||
MwAddUserHandler(window, MwNresizeHandler, resize, NULL);
|
||||
MwAddUserHandler(window, MwNtickHandler, tick, NULL);
|
||||
|
||||
MwAddUserHandler(opengl, MwNkeyHandler, key_pressed, NULL);
|
||||
|
||||
MwLoop(window);
|
||||
}
|
||||
87
examples/gldemos/triangle.c
Normal file
87
examples/gldemos/triangle.c
Normal file
@@ -0,0 +1,87 @@
|
||||
/* $Id$ */
|
||||
#include <Mw/Milsko.h>
|
||||
#include <Mw/Widget/OpenGL.h>
|
||||
|
||||
MwWidget window, opengl, button;
|
||||
int ow, oh;
|
||||
double deg = 0;
|
||||
double dir = 1;
|
||||
|
||||
void resize(MwWidget handle, void* user_data, void* call_data) {
|
||||
unsigned int w, h;
|
||||
|
||||
(void)user_data;
|
||||
(void)call_data;
|
||||
|
||||
w = MwGetInteger(handle, MwNwidth);
|
||||
h = MwGetInteger(handle, MwNheight);
|
||||
|
||||
MwVaApply(opengl,
|
||||
MwNwidth, (ow = w - 100),
|
||||
MwNheight, (oh = h - 150),
|
||||
NULL);
|
||||
|
||||
MwVaApply(button,
|
||||
MwNy, h - 50 - 50,
|
||||
MwNwidth, ow,
|
||||
MwNheight, 50,
|
||||
NULL);
|
||||
}
|
||||
|
||||
void tick(MwWidget handle, void* user_data, void* call_data) {
|
||||
(void)handle;
|
||||
(void)user_data;
|
||||
(void)call_data;
|
||||
|
||||
MwOpenGLMakeCurrent(opengl);
|
||||
|
||||
glViewport(0, 0, ow, oh);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(-1, 1, -1, 1, -1, 1);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
glPushMatrix();
|
||||
glRotatef(deg, 0, 0, 1);
|
||||
glBegin(GL_TRIANGLES);
|
||||
glColor3f(1, 0, 0);
|
||||
glVertex2f(0, 0.8);
|
||||
glColor3f(0, 1, 0);
|
||||
glVertex2f(-0.8, -0.8);
|
||||
glColor3f(0, 0, 1);
|
||||
glVertex2f(0.8, -0.8);
|
||||
glEnd();
|
||||
glPopMatrix();
|
||||
|
||||
MwOpenGLSwapBuffer(opengl);
|
||||
|
||||
deg += 120.0 / (1000.0 / MwWaitMS) * dir;
|
||||
}
|
||||
|
||||
void activate(MwWidget handle, void* user_data, void* call_data) {
|
||||
(void)handle;
|
||||
(void)user_data;
|
||||
(void)call_data;
|
||||
|
||||
dir = dir == 1 ? -1 : 1;
|
||||
}
|
||||
|
||||
int main() {
|
||||
window = MwVaCreateWidget(MwWindowClass, "main", NULL, 0, 0, 400, 450,
|
||||
MwNtitle, "hello world",
|
||||
NULL);
|
||||
opengl = MwCreateWidget(MwOpenGLClass, "opengl", window, 50, 50, (ow = 300), (oh = 300));
|
||||
button = MwVaCreateWidget(MwButtonClass, "button", window, 50, 350, 300, 50,
|
||||
MwNtext, "Reverse",
|
||||
NULL);
|
||||
|
||||
MwAddUserHandler(window, MwNresizeHandler, resize, NULL);
|
||||
MwAddUserHandler(window, MwNtickHandler, tick, NULL);
|
||||
MwAddUserHandler(button, MwNactivateHandler, activate, NULL);
|
||||
|
||||
MwLoop(window);
|
||||
}
|
||||
123
examples/gldemos/tripaint.c
Normal file
123
examples/gldemos/tripaint.c
Normal file
@@ -0,0 +1,123 @@
|
||||
/* $Id$ */
|
||||
#include <Mw/Milsko.h>
|
||||
#include <Mw/Widget/OpenGL.h>
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
MwWidget opengl;
|
||||
|
||||
typedef struct triangle {
|
||||
int points[3 * 2];
|
||||
double r;
|
||||
double g;
|
||||
double b;
|
||||
} triangle_t;
|
||||
|
||||
triangle_t* t = NULL;
|
||||
int ct = 0;
|
||||
int click = 0;
|
||||
int mx, my;
|
||||
|
||||
static void tick(MwWidget handle, void* user, void* call) {
|
||||
int i;
|
||||
int w = MwGetInteger(opengl, MwNwidth);
|
||||
int h = MwGetInteger(opengl, MwNheight);
|
||||
|
||||
MwOpenGLMakeCurrent(opengl);
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(0, w, h, 0, -1, 1);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
for(i = 0; i < ct + (click == 2 ? 1 : 0); i++) {
|
||||
int j;
|
||||
glBegin(GL_TRIANGLES);
|
||||
glColor3d(t[i].r, t[i].g, t[i].b);
|
||||
for(j = 0; j < 3; j++) {
|
||||
glVertex2d(t[i].points[j * 2 + 0], t[i].points[j * 2 + 1]);
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
|
||||
MwOpenGLSwapBuffer(opengl);
|
||||
}
|
||||
|
||||
static void mouse(MwWidget handle, void* user, void* call) {
|
||||
MwLLMouse* mouse = call;
|
||||
if(mouse->button == MwLLMouseLeft) {
|
||||
t[ct].points[click * 2 + 0] = mouse->point.x;
|
||||
t[ct].points[click * 2 + 1] = mouse->point.y;
|
||||
click++;
|
||||
if(click == 1) {
|
||||
t[ct].r = rand() % 65536;
|
||||
t[ct].g = rand() % 65536;
|
||||
t[ct].b = rand() % 65536;
|
||||
|
||||
t[ct].r /= 65535;
|
||||
t[ct].g /= 65535;
|
||||
t[ct].b /= 65535;
|
||||
} else if(click == 2) {
|
||||
t[ct].points[2 * 2 + 0] = mx;
|
||||
t[ct].points[2 * 2 + 1] = my;
|
||||
} else if(click == 3) {
|
||||
triangle_t* old = t;
|
||||
int i;
|
||||
|
||||
click = 0;
|
||||
ct++;
|
||||
|
||||
t = malloc(sizeof(*t) * (ct + 1));
|
||||
for(i = 0; i < ct; i++) t[i] = old[i];
|
||||
free(old);
|
||||
}
|
||||
} else if(mouse->button == MwLLMouseRight) {
|
||||
if(click > 0) {
|
||||
click = 0;
|
||||
} else if(ct > 0) {
|
||||
ct--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void mouse_move(MwWidget handle, void* user, void* call) {
|
||||
MwPoint* point = call;
|
||||
mx = point->x;
|
||||
my = point->y;
|
||||
if(click == 2) {
|
||||
t[ct].points[2 * 2 + 0] = point->x;
|
||||
t[ct].points[2 * 2 + 1] = point->y;
|
||||
}
|
||||
}
|
||||
|
||||
int main() {
|
||||
MwSizeHints hints;
|
||||
MwWidget window = MwVaCreateWidget(MwWindowClass, "main", NULL, MwDEFAULT, MwDEFAULT, 640, 480,
|
||||
MwNtitle, "tripaint",
|
||||
NULL);
|
||||
MwWidget viewport = MwCreateWidget(MwViewportClass, "viewport", window, 5, 5, 630, 470 - 16 - 5);
|
||||
|
||||
hints.min_width = hints.max_width = 640;
|
||||
hints.min_height = hints.max_height = 480;
|
||||
MwVaApply(window, MwNsizeHints, &hints, NULL);
|
||||
|
||||
MwVaCreateWidget(MwLabelClass, "label", window, 5, 470 - 16 + 5, 630, 16,
|
||||
MwNtext, "Press left click to draw triangle, right click to undo",
|
||||
NULL);
|
||||
|
||||
MwViewportSetSize(viewport, 1024, 768);
|
||||
|
||||
t = malloc(sizeof(*t));
|
||||
|
||||
opengl = MwCreateWidget(MwOpenGLClass, "opengl", MwViewportGetViewport(viewport), 0, 0, 1024, 768);
|
||||
|
||||
MwAddUserHandler(window, MwNtickHandler, tick, NULL);
|
||||
MwAddUserHandler(opengl, MwNmouseDownHandler, mouse, NULL);
|
||||
MwAddUserHandler(opengl, MwNmouseMoveHandler, mouse_move, NULL);
|
||||
|
||||
MwLoop(window);
|
||||
}
|
||||
Reference in New Issue
Block a user