#include "shapes.inc" #include "colors.inc" #include "textures.inc" #include "skies.inc" object { O_Cloud1 } sky_sphere { pigment { gradient y color_map { [0.0 White*0.8] [0.2 rgb<0.2 0.2 0.7>] } } } object { Cube translate <-1, 0, 1> pigment { color Red } } object { Cube translate <1, 0, 1> pigment { color Cyan } } object { Cube translate <-1, 0, -1> pigment { color Blue } } object { Cube translate <1, 0, -1> pigment { color Green } } object { Cube translate <0, 2, 0> pigment { color Red } } plane { y, -1 pigment { checker Red Gray } finish { phong 1 reflection 0.5 } } light_source { <-250, 250, -500> color White*2 parallel point_at <0, 0, 0> } #ifndef(FAR) #declare FAR = 1; #end #ifndef(Y) #declare Y = 0; #end #ifndef(BASE) camera { location <1.5 * FAR, 2.5 + Y, -10 * FAR> look_at <0, 0.75 + Y, 0> angle 35 up <0, 1, 0> right image_width / image_height * x } #end