// $Id$ #include "shapes.inc" #include "colors.inc" object { Cube translate <-1, 0, 1> pigment { color Red } } object { Cube translate <1, 0, 1> pigment { color Cyan } } object { Cube translate <-1, 0, -1> pigment { color Blue } } object { Cube translate <1, 0, -1> pigment { color Green } } object { Cube translate <0, 2, 0> pigment { color Red } } plane { y, -1 pigment { checker Red Gray } finish { phong 1 reflection 0.5 } } light_source { <-250, 250, -500> color White*2 parallel point_at <0, 0, 0> } #ifndef(BASE) camera { location <1.5, 2.5, -10> look_at <0, 0.75, 0> angle 35 up <0, 1, 0> right <1, 0, 0> } #end