/* $Id$ */ #include MwLL (*MwLLCreate)(MwLL parent, int x, int y, int width, int height); void (*MwLLDestroy)(MwLL handle); void (*MwLLPolygon)(MwLL handle, MwPoint* points, int points_count, MwLLColor color); void (*MwLLLine)(MwLL handle, MwPoint* points, MwLLColor color); MwLLColor (*MwLLAllocColor)(MwLL handle, int r, int g, int b); void (*MwLLColorUpdate)(MwLL handle, MwLLColor c, int r, int g, int b); void (*MwLLFreeColor)(MwLLColor color); void (*MwLLGetXYWH)(MwLL handle, int* x, int* y, unsigned int* w, unsigned int* h); void (*MwLLSetXY)(MwLL handle, int x, int y); void (*MwLLSetWH)(MwLL handle, int w, int h); void (*MwLLSetTitle)(MwLL handle, const char* title); int (*MwLLPending)(MwLL handle); void (*MwLLNextEvent)(MwLL handle); MwLLPixmap (*MwLLCreatePixmap)(MwLL handle, unsigned char* data, int width, int height); void (*MwLLPixmapUpdate)(MwLLPixmap pixmap); void (*MwLLDestroyPixmap)(MwLLPixmap pixmap); void (*MwLLDrawPixmap)(MwLL handle, MwRect* rect, MwLLPixmap pixmap); void (*MwLLSetIcon)(MwLL handle, MwLLPixmap pixmap); void (*MwLLForceRender)(MwLL handle); void (*MwLLSetCursor)(MwLL handle, MwCursor* image, MwCursor* mask); void (*MwLLDetach)(MwLL handle, MwPoint* point); void (*MwLLShow)(MwLL handle, int show); void (*MwLLSetSizeHints)(MwLL handle, int minx, int miny, int maxx, int maxy); void (*MwLLMakeBorderless)(MwLL handle, int toggle); void (*MwLLMakeToolWindow)(MwLL handle); void (*MwLLMakePopup)(MwLL handle, MwLL parent); void (*MwLLBeginStateChange)(MwLL handle); void (*MwLLEndStateChange)(MwLL handle); void (*MwLLSetBackground)(MwLL handle, MwLLColor color); void (*MwLLFocus)(MwLL handle); void (*MwLLGrabPointer)(MwLL handle, int toggle); void (*MwLLSetClipboard)(MwLL handle, const char* text); char* (*MwLLGetClipboard)(MwLL handle); void MwLLCreateCommon(MwLL handle) { handle->common.handler = malloc(sizeof(*handle->common.handler)); memset(handle->common.handler, 0, sizeof(*handle->common.handler)); } void MwLLDestroyCommon(MwLL handle) { free(handle->common.handler); }