Yesterday was Yakumo day
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@@ -184,7 +184,7 @@ static void UI_Challenges_Init( void ) {
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challenges.general.generic.y = 240 - 1 * PROP_HEIGHT;
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challenges.general.string = "GENERAL";
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challenges.general.style = UI_RIGHT;
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challenges.general.color = color_red;
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challenges.general.color = color_purple;
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/*challenges.gametypes.generic.type = MTYPE_PTEXT;
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challenges.gametypes.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
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@@ -194,7 +194,7 @@ static void UI_Challenges_Init( void ) {
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challenges.gametypes.generic.y = 240 - PROP_HEIGHT;
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challenges.gametypes.string = "GAMETYPES";
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challenges.gametypes.style = UI_RIGHT;
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challenges.gametypes.color = color_red;*/
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challenges.gametypes.color = color_purple;*/
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challenges.weapons.generic.type = MTYPE_PTEXT;
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challenges.weapons.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
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@@ -204,7 +204,7 @@ static void UI_Challenges_Init( void ) {
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challenges.weapons.generic.y = 240;
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challenges.weapons.string = "WEAPONS";
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challenges.weapons.style = UI_RIGHT;
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challenges.weapons.color = color_red;
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challenges.weapons.color = color_purple;
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challenges.awards.generic.type = MTYPE_PTEXT;
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challenges.awards.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
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@@ -214,7 +214,7 @@ static void UI_Challenges_Init( void ) {
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challenges.awards.generic.y = 240 + PROP_HEIGHT;
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challenges.awards.string = "AWARDS";
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challenges.awards.style = UI_RIGHT;
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challenges.awards.color = color_red;
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challenges.awards.color = color_purple;
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challenges.powerups.generic.type = MTYPE_PTEXT;
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challenges.powerups.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
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@@ -224,7 +224,7 @@ static void UI_Challenges_Init( void ) {
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challenges.powerups.generic.y = 240 + PROP_HEIGHT*2;
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challenges.powerups.string = "POWERUPS";
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challenges.powerups.style = UI_RIGHT;
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challenges.powerups.color = color_red;
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challenges.powerups.color = color_purple;
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challenges.notice.generic.type = MTYPE_TEXT;
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challenges.notice.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE|QMF_SMALLFONT;
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