Add more obituary messages
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@@ -320,37 +320,67 @@ static void CG_Obituary( entityState_t *ent ) {
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message = "was machinegunned by";
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break;
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case MOD_SHOTGUN:
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message = "was gunned down by";
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if (r == 0) {
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message = "was gunned down by";
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} else if (r == 1) {
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message = "was splattered by";
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message2 = "'s shotgun";
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} else if (r == 2) {
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message = "chewed on";
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message2 = "'s boomstick";
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}
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break;
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case MOD_GRENADE:
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message = "ate";
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message2 = "'s grenade";
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break;
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case MOD_GRENADE_SPLASH:
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message = "was shredded by";
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message2 = "'s shrapnel";
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if (r == 0) {
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message = "ate";
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message2 = "'s grenade";
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} else if (r == 1) {
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message = "was popped by";
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message2 = "'s grenade";
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} else if (r == 2) {
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message = "ate";
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message2 = "'s pineapple";
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}
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break;
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case MOD_ROCKET:
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message = "ate";
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message2 = "'s rocket";
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break;
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case MOD_ROCKET_SPLASH:
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message = "almost dodged";
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message2 = "'s rocket";
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if (r == 0) {
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message = "was blown apart by";
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message2 = "'s rocket";
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} else if (r == 1) {
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message = "almost dodged";
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message2 = "'s rocket";
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} else if (r == 2) {
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message = "was doomed by";
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message2 = "'s rocket";
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}
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break;
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case MOD_PLASMA:
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message = "was melted by";
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message2 = "'s plasmagun";
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break;
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case MOD_PLASMA_SPLASH:
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message = "was melted by";
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message2 = "'s plasmagun";
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if (r == 0) {
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message = "was melted by";
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message2 = "'s plasmagun";
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} else if (r == 1) {
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message = "was fried by";
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message2 = "'s plasmagun";
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} else if (r == 2) {
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message = "was burned by";
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message2 = "'s blue-hot plasma";
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}
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break;
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case MOD_RAILGUN:
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message = "was railed by";
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break;
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case MOD_LIGHTNING:
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message = "was electrocuted by";
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if (r == 0) {
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message = "was electrocuted by";
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} else if (r == 1) {
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message = "was shafted by";
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} else if (r == 2) {
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message = "accepted";
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message2 = "'s shaft";
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}
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break;
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case MOD_BFG:
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case MOD_BFG_SPLASH:
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@@ -361,8 +391,14 @@ static void CG_Obituary( entityState_t *ent ) {
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message = "was nailed by";
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break;
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case MOD_CHAINGUN:
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message = "got lead poisoning from";
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message2 = "'s Chaingun";
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if (r == 0) {
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message = "got lead poisoning from";
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message2 = "'s Chaingun";
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} else if (r == 1) {
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message = "was mowed down by";
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} else if (r == 2) {
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message = "was cut to ribbons by";
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}
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break;
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case MOD_PROXIMITY_MINE:
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message = "was too close to";
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