That's just Quake II logic right there

This commit is contained in:
Izuru Yakumo
2025-07-22 19:40:56 -03:00
parent da5e31ce42
commit e468c78b2b

View File

@@ -290,8 +290,8 @@ static cvarTable_t gameCvarTable[] = {
{ &g_cubeTimeout, "g_cubeTimeout", "30", 0, 0, qfalse },
#ifdef MISSIONPACK
{ &g_redteam, "g_redteam", "Stroggs", CVAR_ARCHIVE | CVAR_SERVERINFO | CVAR_USERINFO , 0, qtrue, qtrue },
{ &g_blueteam, "g_blueteam", "Pagans", CVAR_ARCHIVE | CVAR_SERVERINFO | CVAR_USERINFO , 0, qtrue, qtrue },
{ &g_redteam, "g_redteam", "Youkai", CVAR_ARCHIVE | CVAR_SERVERINFO | CVAR_USERINFO , 0, qtrue, qtrue },
{ &g_blueteam, "g_blueteam", "Humans", CVAR_ARCHIVE | CVAR_SERVERINFO | CVAR_USERINFO , 0, qtrue, qtrue },
{ &g_singlePlayer, "ui_singlePlayerActive", "", 0, 0, qfalse, qfalse },
#endif
@@ -386,7 +386,7 @@ static cvarTable_t gameCvarTable[] = {
// Used for command/chat flooding
{ &g_floodMaxDemerits, "g_floodMaxDemerits", "5000", CVAR_ARCHIVE, 0, qfalse },
{ &g_floodMinTime, "g_floodMinTime", "2000", CVAR_ARCHIVE, 0, qfalse },
// Admin
{ &g_admin, "g_admin", "admin.dat", CVAR_ARCHIVE, 0, qfalse },
{ &g_adminLog, "g_adminLog", "admin.log", CVAR_ARCHIVE, 0, qfalse },