That's just Quake II logic right there
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@@ -290,8 +290,8 @@ static cvarTable_t gameCvarTable[] = {
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{ &g_cubeTimeout, "g_cubeTimeout", "30", 0, 0, qfalse },
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#ifdef MISSIONPACK
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{ &g_redteam, "g_redteam", "Stroggs", CVAR_ARCHIVE | CVAR_SERVERINFO | CVAR_USERINFO , 0, qtrue, qtrue },
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{ &g_blueteam, "g_blueteam", "Pagans", CVAR_ARCHIVE | CVAR_SERVERINFO | CVAR_USERINFO , 0, qtrue, qtrue },
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{ &g_redteam, "g_redteam", "Youkai", CVAR_ARCHIVE | CVAR_SERVERINFO | CVAR_USERINFO , 0, qtrue, qtrue },
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{ &g_blueteam, "g_blueteam", "Humans", CVAR_ARCHIVE | CVAR_SERVERINFO | CVAR_USERINFO , 0, qtrue, qtrue },
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{ &g_singlePlayer, "ui_singlePlayerActive", "", 0, 0, qfalse, qfalse },
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#endif
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@@ -386,7 +386,7 @@ static cvarTable_t gameCvarTable[] = {
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// Used for command/chat flooding
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{ &g_floodMaxDemerits, "g_floodMaxDemerits", "5000", CVAR_ARCHIVE, 0, qfalse },
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{ &g_floodMinTime, "g_floodMinTime", "2000", CVAR_ARCHIVE, 0, qfalse },
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// Admin
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{ &g_admin, "g_admin", "admin.dat", CVAR_ARCHIVE, 0, qfalse },
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{ &g_adminLog, "g_adminLog", "admin.log", CVAR_ARCHIVE, 0, qfalse },
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