That's just Quake II logic right there
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@@ -290,8 +290,8 @@ static cvarTable_t gameCvarTable[] = {
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{ &g_cubeTimeout, "g_cubeTimeout", "30", 0, 0, qfalse },
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#ifdef MISSIONPACK
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{ &g_redteam, "g_redteam", "Stroggs", CVAR_ARCHIVE | CVAR_SERVERINFO | CVAR_USERINFO , 0, qtrue, qtrue },
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{ &g_blueteam, "g_blueteam", "Pagans", CVAR_ARCHIVE | CVAR_SERVERINFO | CVAR_USERINFO , 0, qtrue, qtrue },
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{ &g_redteam, "g_redteam", "Youkai", CVAR_ARCHIVE | CVAR_SERVERINFO | CVAR_USERINFO , 0, qtrue, qtrue },
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{ &g_blueteam, "g_blueteam", "Humans", CVAR_ARCHIVE | CVAR_SERVERINFO | CVAR_USERINFO , 0, qtrue, qtrue },
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{ &g_singlePlayer, "ui_singlePlayerActive", "", 0, 0, qfalse, qfalse },
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#endif
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