Bring back the classic Q3A weapon bar
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@@ -1573,6 +1573,7 @@ void CG_DrawWeaponBar4(int count, int bits, float *color);
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void CG_DrawWeaponBar5(int count, int bits, float *color);
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void CG_DrawWeaponBar6(int count, int bits, float *color);
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void CG_DrawWeaponBar7(int count, int bits, float *color);
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void CG_DrawWeaponBar8(int count, int bits);
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void CG_OutOfAmmoChange( void ); // should this be in pmove?
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