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https://gitea.nishi.boats/pyrite-dev/milsko
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cube
git-svn-id: http://svn2.nishi.boats/svn/milsko/trunk@161 b9cfdab3-6d41-4d17-bbe4-086880011989
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@@ -68,7 +68,7 @@ L_CFLAGS += -DUSE_X11
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L_OBJS += src/backend/x11.o
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L_LIBS += -lX11 -lXrender -lXext
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GL = -lGL
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GL = -lGL -lGLU
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E_LIBS += -lm
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@@ -80,7 +80,7 @@ L_LDFLAGS += -Wl,--out-implib,src/libMw.lib -static-libgcc
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L_OBJS += src/backend/gdi.o
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L_LIBS += -lgdi32
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GL = -lopengl32
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GL = -lopengl32 -lglu32
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SO = .dll
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EXEC = .exe
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@@ -90,7 +90,7 @@ EXAMPLES = examples/example$(EXEC) examples/rotate$(EXEC) examples/image$(EXEC)
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ifeq ($(OPENGL),1)
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L_OBJS += src/widget/opengl.o
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EXAMPLES += examples/gltriangle$(EXEC) examples/glgears$(EXEC) examples/glboing$(EXEC)
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EXAMPLES += examples/gltriangle$(EXEC) examples/glgears$(EXEC) examples/glboing$(EXEC) examples/glcube$(EXEC)
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endif
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ifeq ($(VULKAN),1)
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74
examples/glcube.c
Normal file
74
examples/glcube.c
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@@ -0,0 +1,74 @@
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/* $Id$ */
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#define TITLE "cube"
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#include "oldglut.c"
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#include <GL/glu.h>
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static double deg = 0;
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static void draw(void) {
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int i;
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glPushMatrix();
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glRotatef(deg, 1, 0, 0);
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glRotatef(deg, 0, 1, 0);
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glRotatef(deg, 0, 0, 1);
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for(i = 0; i < 6; i++) {
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if(i == 0) glColor3f(1, 0, 0);
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if(i == 1) glColor3f(0, 1, 0);
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if(i == 2) glColor3f(1, 1, 0);
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if(i == 3) glColor3f(0, 0, 1);
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if(i == 4) glColor3f(1, 0, 1);
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if(i == 5) glColor3f(0, 1, 1);
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glBegin(GL_QUADS);
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glNormal3f(0, 1, 0);
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glVertex3f(-1, 1, -1);
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glVertex3f(-1, 1, 1);
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glVertex3f(1, 1, 1);
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glVertex3f(1, 1, -1);
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glEnd();
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if(i < 3) glRotatef(90, 0, 0, 1);
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if(i == 3) glRotatef(90, 1, 0, 0);
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if(i == 4) glRotatef(180, 0, 0, 1);
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}
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glPopMatrix();
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}
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static void idle(void) {
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deg += 1.0;
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}
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static void reshape(int width, int height) {
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GLfloat lpos[4];
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lpos[0] = 2;
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lpos[1] = 2;
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lpos[2] = 2;
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lpos[3] = 0;
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glViewport(0, 0, width, height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(60, (double)width / height, 1, 100);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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gluLookAt(2, 2, 2, 0, 0, 0, 0, 1, 0);
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glLightfv(GL_LIGHT0, GL_POSITION, lpos);
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}
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static void init(void) {
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_LIGHTING);
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glEnable(GL_LIGHT0);
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glEnable(GL_COLOR_MATERIAL);
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glEnable(GL_CULL_FACE);
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glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
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}
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